TspaceX
von raitrow
TspaceX
Tags für TspaceX
Beschreibung
Anzahl der besiegten Gegner für das Erscheinen eines Bosses beträgt 10 und erhöht sich nach jedem Boss um +1: 10 - 1. Boss, 11 - 2. Boss, 12 - 3. Boss usw. Die Basis-Lebenspunkte eines Bosses sind 100 und erhöhen sich nach jedem besiegten Boss um +100: 100 - 1. Boss, 200 - 2. Boss, 300 - 3. Boss usw. Es gibt 5 Boss-Typen: PathFinder - schickt zielsuchende Raketen, um dich zu jagen. MassiveShooter - schießt langsame, große Kugeln. BarrierDestroyer - schickt zielsuchende Raketen, um deine Barrieren zu zerstören. FastShooter - schießt 2 schnelle Kugeln pro Sekunde. Spawner - beschwört 4 normale Gegner. Mehr Infos unter: https://www.reddit.com/r/incremental_games/comments/eepo7f/tspacex_shooterincrementalidlespace_invaders_like/
Spielanleitung
---TASTATUR. A und D - bewegen. J oder LMB - schießen (kann auch gehalten werden). ESC - Pause/Fortsetzen. Q - Shop. R - Neustart. YUIOP - Upgrades kaufen.
Entwickler-Updates
version 1.4 POWER LEVEL UPDATE 9.01.2020
UI
- added a Hangar “STATS” panel
- added a display for Power Level and Spawn Rate
- few minor UI adjustments
GAMEPLAY
- added Power Level
- based Enemies spawn rate on Power Level
- every stat affect Power Level differently
- Power Level affects coins bonus (1 PL = 2% bonus)
- added autofire (F key)
- added rockets (120PL)
- enemies cannot shoot immiediately after spawn
- fixed the enemy HP scaling
GRAPHICS
- new sprite for rockets
- new sprite for massive bullet + rotating effect
- few minor graphic adjustments
- fixed the enemy %HP transparency
ECONOMY
- changed the multipler for AS cost (2.3 > 2.5)
- changed the multipler for Health cost (1.15 > 1.2)
MATH
- reduced starting Attack speed (2 > 0.8)
- reduced starting Movement speed (5 > 3)
- changed the Attack Speed Upgrade (0.1 > 0.2)
- Adjusted PathFinderBoss shooting time (3;5) > (0.3;1.6)
- Adjusted MassiveShotBoss shooting time (5;10) > (4;7)
- Adjusted SpawnerBoss spawning time (5 > 4)
Kommentare
shibbysean
Dec. 23, 2019
Has potential. Would love to see autofire and a wider variety of upgrades. Such as ones that effect how much money you get and the enemies. Would also love to see some kind of automation at some point.
I will think about autofire because when you shoot in barriers you also damage them so autofire could be self-destructive. About upgrades, I think about homing rockets, movement speed and barrier health. Thanks for Your opinion :)
capkloud
Dec. 31, 2019
"added a way to pause/go to shop without dying" okay how about instead of uselessly telling us what you did, you actually tell us HOW TO DO THIS CAUSE IM NOT SEEING ANY BUTTONS.
shibbysean
Dec. 23, 2019
Oh and there also needs to be a way to get to hanger without dying.
implemented in ver. 1.3
AlexG3569
Feb. 23, 2020
No autosave?
NormaTheNorman
Dec. 23, 2019
It's too bad you put out such a fundamentally flawed game before it was ready. Kong ratings can go downhill very fast, and it's a pit hard to extract from.
Good luck.
Thanks for your opinion. Doing my best to hotfix all of known issues and implementing forgotten features ;)