Nosferatu Beckoning
by richthepanda
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Nosferatu Beckoning
Tags for Nosferatu Beckoning
Description
A text-based RPG in which, instead of throwing dice to determine option sets and outcomes of events, you draw cards from the tarot.
How to Play
Click on HELP during game play for detailed instructions.
Developer Updates
Thanks for the comments. Iโve added slightly more detailed instructions for each stage of the game cycle; v0.8: heeded some of the suggestions of OneLeggedRhino (thanks!). v0.99 Added a bookmark feature so that you can quit and continue later.
Comments
Tombolo
Apr. 02, 2011
Excellent game. My one gripe is the battle system- I think there's enough strategy that a purely turn-based system would've worked better. It's difficult to identify all the cards and their values, especially the ones played by the enemy, and the system is not all that intuitive. The end result is that combat is often a confused and panicked mess, when I don't think it really needs to be. Other than that, I love this game.
ParalysisTerror
Jan. 05, 2010
All of your games are outstanding. But they're all underrated and overlooked, which isn't good for such a great flash developer such as yourself. I just wished more people took the chance to endeavor your games to see if they might like them, hoping that your games will become popular as they receive more exposure.
ellhayn
Jan. 24, 2011
This game just miss a way to keep cards that you could use for travels. For exemple you could get a card when you remain at the same place and keep up to 3 cards. It could help planing ahead and avoiding spending tons of supplies staying still because of bad luck. Otherwise, the game is nice, good music and concept.
Lerian
Feb. 20, 2010
I had serious trouble until I noticed that the shop list had arrows. Very good game with a solitaire feel to it (you might lose and you know that going into it.)
ninjaace
Oct. 09, 2012
With Tombolo on most parts.
This little unique gem should get a lot more attention.
Defeating an enemy should always come with a reward.
The damage scores are a bit high and wild in my opinion.
Using smaller numbers for HP and such would work a lot smother.
There could also be more plot to the story for flavoring.
I love a lot of good flavoring to go with my games.
Cheers to the developer for this real interesting game.