Stuck in Time - Demo

Stuck in Time - Demo

von s3b4s7
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Stuck in Time - Demo

Bewertung:
2.9
Veröffentlicht: July 27, 2012
Zuletzt aktualisiert: July 30, 2012
Entwickler: s3b4s7

Tags für Stuck in Time - Demo

Beschreibung

Dies ist eine Studentendemoversion und noch nicht fertiggestellt. Das Spiel handelt von einem Griechen aus der Antike, der von Medusa versteinert wurde. Der Fluch ist nun vorbei und er ist im Museum gefangen und muss gleichzeitig Informationen sammeln und entkommen. Im Optionsmenü kannst du das Spiel auf Französisch stellen.

Spielanleitung

Du benutzt hauptsächlich die Pfeiltasten und die Leertaste, aber weitere Steuerungen werden im Anleitungsbildschirm des Spiels erklärt. Ist eine Plattform zu hoch, drücke X, um eine temporäre Plattform zu erstellen.

Kommentare

0/1000
Erinlove avatar

Erinlove

Jul. 27, 2012

9
0

5/5 for the sexy man skirt.

s3b4s7
s3b4s7 Entwickler

Wasn't expecting that one.

FreddyToy avatar

FreddyToy

Jul. 30, 2012

4
0

A great game, the animation, the visual, very good job Sebas !!!

s3b4s7
s3b4s7 Entwickler

Thanks, it's not as polished as what I wanted to do. But I've learned a lot about game production.

Siyano avatar

Siyano

Jul. 30, 2012

4
0

interesting take of a platform game in 3d

s3b4s7 avatar

s3b4s7

Jul. 30, 2012

4
0

Thanks for the comments. I know the controls are a bit touchy, but for the jump height it is the way it was meant to be. You can jump on small and medium platforms, but for the tall ones, you need to use the "Excalibur" powerup.

jufroftw avatar

jufroftw

Jul. 30, 2012

4
0

The goal is unclear; once you've gotten information, where do you go/ what do you do?
I agree with the controls being difficult, as sometimes you'll over/ underjump with seemingly no change in how long the jump button and arrows are pressed. However, I think there's a lot of potential here. Keep it up!

s3b4s7
s3b4s7 Entwickler

Thanks for the comment. This is basically a concept level. There was supposed to be 15 levels total under (3 levels by theme). I know the multipath is kind of confusing and I've tried to put directions arrows to correct that. The jump mechanic was one of the hardest problem to overcome and I'm still trying to overcome that problem. I hope I'll be able to complete this game someday.