Swarm Simulator: Evolution
von ScaryBee
Swarm Simulator: Evolution
Tags für Swarm Simulator: Evolution
Beschreibung
Was ist das? Ein Spiel für Ameisen?!? Brüte eine Quintillion Insekten aus. Erobere das UNIVERSUM! Das beliebte Webspiel bekommt große Upgrades – 3D-Grafik, neue Einheiten, neue Features ... willkommen zurück bei Swarm Simulator, jetzt EVOLVED!
Spielanleitung
Starte, indem du ein paar Drohnen erschaffst, sammle immer mehr Fleisch und Larven, breite dich im Universum aus! Für mehr Infos und Hilfe schau in die Ingame-„Swarmpedia“. Swarm Sim ist auch auf reddit (http://www.reddit.com/r/swarmsim) – mach mit für Updates, Diskussionen, Feedback usw.
FAQ
Was ist Swarm Simulator: Evolution?
Swarm Simulator: Evolution ist ein Idle-Inkrementalspiel von ScaryBee, in dem du einen wachsenden Insektenschwarm steuerst und ausbaust.
Wie spielt man Swarm Simulator: Evolution?
In Swarm Simulator: Evolution erzeugst du Ressourcen wie Larven und Fleisch, brütest verschiedene Einheiten wie Drohnen und Königinnen aus und schaltest Upgrades frei, um das Wachstum deines Schwarms zu beschleunigen.
Wie funktionieren die Fortschrittsmechaniken in Swarm Simulator: Evolution?
Das Spiel bietet Fortschritt durch das Entwickeln neuer Einheiten, das Verdienen von Mutationen für permanente Boni und das Management von Upgrades zur Maximierung der Ressourcenproduktion.
Gibt es Offline-Fortschritt in Swarm Simulator: Evolution?
Ja, Swarm Simulator: Evolution unterstützt Offline-Fortschritt, sodass dein Schwarm auch dann weiter wächst, wenn du nicht aktiv spielst.
Auf welchen Plattformen kann man Swarm Simulator: Evolution spielen?
Du kannst Swarm Simulator: Evolution als browserbasiertes Idle-Spiel auf Kongregate spielen.
Entwickler-Updates
v1.6.4 – Improvements!
- New ‘Idle’ mode kicks in after a minute, means Chronomancy can now work while online
- HFL buffed to work offline
- Invaders will stop stealing resources if you’re Idle
- Energy Bugs and Abilities now have separate quantity defaulting
Kommentare
whatchernobyl
Oct. 05, 2018
So far so good, but there's one major feature I've been missing from the original.
The original had this really nice QoL feature that made it really easy buy exact numbers of units for upgrades and such. So for example, my next twins upgrade for drones needs 100 queens, so I click it and the game takes me to queens with 100 filled in as the amount to purchase. It then tells me that costs 10000 drones, so again I click that and I'm back to drones with my custom amount set to 10000.
You could also use the @ symbol to buy up to a specified amount which was handy. Overall buying units in this version with precise control is pretty tedious.
Hi, thanks for the feedback ... there were definitely some nice QoL features in the original that just haven't made it into the new one ... yet! v1.4.16 changes some of that (you can now use the @ prefix and can also use number suffixes like 'k' for quick entry) enjoy!
bakultimate
Oct. 08, 2018
I've jst realised that in tha version the energy income is half of what it was in the original... Even in the original the first rebirths were pretty long because of the spell cast to reduce the rebirth cost, but now it's just ridiculous
There are a bunch of things in this version that buffed progress vs. the original (Elixirs, Gold Bugs, Shards) ... the base Energy/s change was to offset some of that!
sirspikey
Oct. 25, 2018
would be nice if, when using mutagen, if it said how much is needed before capping it. Like Mutating Lepidoptera only takes 400k before capping at 2x. Put in 56 Qi and still didn't get more then 2x
bakultimate
Oct. 07, 2018
Basically, just see if you could implement all the QoL (advanced) settings that were in the original game. It's way better to have those tools to make up a strategy.
edit - yet more of the QoL functionality ported over in v1.5.1 - now you can set 2x costs for the upgrade option or 'buy all upgrades' for meat units. Enjoy!
podolakboys
Oct. 06, 2018
the time estimates seem to be based purely on current production not the production of the production and onwards
Yup, they are ... Easy to make an argument either way on this one, the reason they've been left as-is is because it's kinda fun to see the crazy time scales shrink to seconds as you watch.