RoboTanks
von sem23
RoboTanks
Tags für RoboTanks
Beschreibung
Gestalte deinen RoboTank aus 7 verschiedenen Panzertypen. Wähle dein bevorzugtes Verhalten, wie dein RoboTank im Kampf reagieren soll. Sammle Upgrades im Spiel und verkaufe oder rüste sie in deinem Inventar aus. Kaufe neue Gegenstände im Shop oder verbessere den Shop selbst, um noch bessere Ausrüstung zu bekommen! Schalte 10 Fähigkeiten frei, um mit deinem RoboTank zu interagieren oder ihn mit Fernangriffen wie einem Luftschlag zu unterstützen. Viel Spaß mit diesem halb-idle/Actionspiel!
Spielanleitung
Dein RoboTank ist autonom, aber du kannst sein Verhalten über deine bevorzugte Prioritätenkette beeinflussen. Mit jedem Levelaufstieg schaltest du 10 Fähigkeiten frei, um deinen RoboTank zu unterstützen oder mit ihm zu interagieren!
Kommentare
DylanW154
Oct. 15, 2015
Alright, I made it to level six, and it seems great so far, besides the bug I reported. So I'll pick up where I left off later.
Yeah! Have read your bug report. It's a known issue... so I will fix this asap! Thanks for your input & playing!
DylanW154
Oct. 15, 2015
I'm a level 4 now, and I'm enjoying the game so far!
Maybe add some form of ascension later in development, in case players get too far.
I was also thinking about ascensions and all the other things known from "idle games"... maybe i'll do so, but this would take some time i guess... i'll do my best ^^ thanks for input!
DylanW154
Oct. 15, 2015
It's pretty good man! ^-^ Not my choice of music for the gamestyle, but gameplay is great!
rick_slick
Oct. 29, 2015
It would be nice to have some sort of indication on the equipment tiles themselves what grade (Very Poor, Poor, Normal, Good, Very Good, etc) they are without having to click on each one. Then, a way to sell by grade (maybe I only want to keep the best items, sell the rest, and inspect their statistics more closely.) Also, when you have a ton of items in inventory, scrolling through them bogs the game down (just like Robot Pets)... I assume your procedure/method prints the entire array of items every time the user scrolls... it should just print the visible range, that way the display speed is independent of array size. Not sure if this was intentional design. but if this is an "idle" game, then you need a way to automatically restart even after you lose. Otherwise, great game and much better than Robot Pets in terms of options/items/skills!!
Curgus
Mar. 05, 2016
This is a laggier, bulgier rip-off version of robopet...