Outerdebt

Outerdebt

von simonbrydon
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Outerdebt

Bewertung:
2.3
Veröffentlicht: July 26, 2011
Zuletzt aktualisiert: July 26, 2011
Entwickler: simonbrydon

Tags für Outerdebt

Beschreibung

Dein Land ist fast pleite und Kreaturen aus dem All greifen an. Töte sie und finde Schätze, um deine Schulden zu begleichen und einen Highscore zu erreichen. Kombiniere Kills für maximale Punkte und weiche Dutzenden von Feinden aus, um auf der Kongregate-Bestenliste zu landen. Es gibt eine Liste für Gesamtscores und für perfekte Spiele (kein Schaden, kein Warp).

Spielanleitung

[PFEIL NACH OBEN] zum Antrieb, [PFEIL LINKS/RECHTS] zum Steuern. [Z] zum Sprühen, [X] zum Warpen. Töte Gegner, sammle Juwelen, reduziere deine Schulden so schnell wie möglich und halte lange Kombos für einen Highscore.

Entwickler-Updates

Jul 26, 2011 4:29am

Update incoming with sound

Kommentare

0/1000
LunaticNeko avatar

LunaticNeko

Jul. 28, 2011

1
0

I would like to suggest that you add power-ups into the game field. It rewards the player who manages to fight gazillion of the monsters to reach it. It should also be possible to take a loan of life (add lives or warps, and another gazillion of debt). Very great game performance- and gameplay-wise.

simonbrydon
simonbrydon Entwickler

Thanks. It seems obvious now that it's really missing rewards like power-ups among other things. I plan to rewrite things for a sequel (Outerdebt 2: Into Surplus :p), with mouse-aiming, WASD movement, various weapons upgrades, and some enemies that home in mixed up with the aimless fodder. Also a simplified scoring system with a multiplier that increases at various stages. And get rid of the HUD :) Performance-wise, the flixel AS3 library helped a great deal.

pieispie avatar

pieispie

Jul. 26, 2011

0
1

i dont like the way u move around the screen in this game and it got boring in 1 min

simonbrydon
simonbrydon Entwickler

thanks for your (blunt) feedback, it's useful. it could do with upgradeable weapons and more variation in enemy types(like practically every game of this time). I thought the meta-game of stringing together combos for high scores would make it fun enough but it doesn't look like it.

primeoffense avatar

primeoffense

Jul. 27, 2011

0
0

Why didn't Obama think of this?

wdimike avatar

wdimike

Jul. 26, 2011

0
0

hmm

minimesleftknee avatar

minimesleftknee

Jul. 26, 2011

0
0

passed 3 mins of my life