Work in Progress
von SpinalJack
Work in Progress
Tags für Work in Progress
Beschreibung
Das ist mein erstes Flash-Spiel und noch stark in der Entwicklung. Am Ende soll es große Schlachten mit Großkampfschiffen, anpassbare Schiffe und verschiedene Gegnertypen und Waffen geben. Außerdem wird es ein Punktesystem und Item-Drops basierend auf einem Kombomultiplikator geben, zusammen mit einer Art Rhythmus-Hintergrundmusik. Aktuell sind alle Inhalte Platzhalter und können sich noch ändern. Danke für alle Kommentare, ich versuche das Spiel mit jedem Update zu verbessern. Geplante Features: Scrollbares Spielfeld – erledigt. Item-Drops basierend auf Kombomultiplikator – erledigt. Startbildschirm. Kaufen-/Upgrade-Menü. Mehr Gegner. Pausenmenü mit Stummschaltknopf – erledigt. Speicherfunktion. Verschiedene Schwierigkeitsgrade.
Spielanleitung
Pfeiltasten oder WSAD bewegen das Schiff. Leertaste oder Ziffernblock 0 feuert Raketen. P pausiert das Spiel und zeigt die Soundoptionen. Mit der Maus steuerst du den Geschützturm. Schilde laden sich wieder auf, wenn du eine Zeit lang keinen Schaden nimmst. Halte den Kombometer gefüllt, um mehr Punkte zu verdienen.
Entwickler-Updates
[16July2009]
Added the pause menu and mute button/volume control
[15July2009]
Kong preloader added for cool points.
Added a new enemy, the mobile artillery unit, launches a devastating barrage of (three) plasma missiles from a distance. The missiles have a concussion effect and a medium sized blast radius. The unit itself is very slow and can be easily out manoeuvred and isn’t as well armoured as the heavy fighter.
Another thing that saw implementation was the item drops, now whenever you kill an asteroid or large enemy there will be a chance that they will drop a power up that refills either health or shields or ammo and also that chance increases with the combo meter. A good tactic is to kite a bunch of enemies and wait till you reach level 2 or higher and then turn around and hit them with a missile. You should end up with a shower of items you can use to get more health and ammo.
Did some balancing to make the game a bit easier. Will need to add different skill levels in the menu screen when that gets done.
[14July2009]
Tweaked some graphics and effects
Added area effect to the missile so that it can deal heavy damage to groups of enemies. Also added the heavy fighter enemy which is a more sluggish foe but can take a beating and is armed with 3 cannons.
[13July2009]
Added some more effects and a new type of enemy which is a small, lightly armed fighter. They become quite deadly when attacking in groups and think nothing of doing suicide kamikaze runs.
Kommentare
applebot
Jan. 05, 2011
Awesome Start of a game you have there friend i think your onto a winner
RiftRipper
Dec. 10, 2009
The background picture is cool.
bhattarai333
Mar. 11, 2010
OMG first game? I can't even make a ship fire and you can do this???
CuriousMrE
Dec. 02, 2009
If i may make a suggestion that I would like to see made into part of it, you should make it so the controls are relative to the the position on the screen not the ship. It might make it easier to control.
i.e. d goes to the right, w up, s down, a to the right and so forth
CuriousMrE
Dec. 02, 2009
Open beta testing. I like it. It allows you to get feedback from everybody not just a few people.
So far i like it a lot and i wait patiently for more updates now :3