m7Discovery
von starpaq
m7Discovery
Tags für m7Discovery
Beschreibung
*Aktualisiert (15.6.)* Prozedural generierter Plattformer basierend auf deiner Musik. Sammle Noten, um das Lied zu spielen, erhöhe die Lautstärke und kämpfe gegen Monster. Klettere Wände hoch und mache Doppelsprünge, um hohe Plattformen zu erreichen. Jede Note bringt das Lied weiter und macht es lauter. Jede Note steht für einen Teil des Songs – wenn du aufhörst, stoppt auch die Musik. Der große Lichtstrahl zeigt den Fortschritt des Songs an. Ziel ist es, alle Noten zu sammeln, das Lied zu vervollständigen und einen Highscore zu erreichen. Jeder Song, den du hochlädst, erzeugt ein einzigartiges Level basierend auf den Sounddaten. Ich habe viel Arbeit in das Spiel gesteckt. Das Schwierigste ist das Testen, weil jedes Level prozedural generiert wird. Sag mir bitte, falls es Probleme mit Songs oder Bugs gibt! *Nur .Ogg und .Wav werden unterstützt, WARUM?!* Leider unterstützt die Unity-Engine nur diese Formate, und für MP3 müsste ich teure Lizenzgebühren zahlen.
Spielanleitung
wasd/Pfeiltasten – Charakter bewegen. q/e/Leertaste/Linksklick – Angriff (3x für Kombos). Doppeltippen in eine Richtung – Sprinten. Richtung in der Luft gedrückt halten – Sprungangriff.
Entwickler-Updates
Update (6/15)
- Removed “guest” bug
- Added Photoseizure warning
- Added atleast 8 new songs from the web
- Added dynamic music linking function
Now I’m am able to link in music directly from sources into the game. Song requests may be added instantly.
- Game runs in the background so you can do something else while song is being analyzed
A great place to find .Ogg music is at
Open Source Audio
If you would like you song featured in the game just let me know by email or pm. Feel free to ask question and help me improve this game by leaving any feedback. Thanks!
One of my favorite song is:
Just copy the link below and paste it in the song selection screen with Ctrl+V
http://www.archive.org/download/digitallove_283/03-DigitalLove.ogg
Kommentare
starpaq
Jun. 14, 2011
@xemnas9999 Thanks. I will look into the flooring collision when dashing.
@devwil I really have no idea how else to map the controls to a platformer. I will try and clarify the instructions if they appear difficult. Each note you collect advances the song that is playing and each consecutive note will increase the songs volume thus giving you a bonus to you points. If you stop collecting notes the music stops because each music not represents a piece of the song. Additionally if you load a song into the game an unique level is created based on the music.
@micha224 I was thinking the cubes seemed more appealing lit up without texture, but I will experiment with some to see what I come up with.
Thank you all for the comments so far.
starpaq
Jun. 14, 2011
@LeonardoTheKat Thanks for the comment. I have play tested it myself so much I forgot I probably should put a epileptic warning. I will do so in an update. I will look into adding a variety of more music too.
LeonardoTheKat
Jun. 14, 2011
An interesting concept. I found the game to be fun. The only thing I didn't like was the music. It was okay, but not great. Also- Seizures may occur.
xemnas9999
Jun. 14, 2011
excellent idea, i have so many ideas for song but the site doesn't have 'em
also i found a bug where if you dash up a ramp you fall through the next block
5/5
devwil
Jun. 14, 2011
i really don't like the way it controls and i don't really understand what it is i'm doing to influence the music, exactly.