Gateway II

Gateway II

von struma
Fehler melden
Spiel melden
Loading ad...

Gateway II

Bewertung:
4.1
Veröffentlicht: October 23, 2008
Zuletzt aktualisiert: February 13, 2020
Entwickler: struma

Tags für Gateway II

Beschreibung

Das Spiel hat ein sehr einfaches Prinzip: Führe den Charakter durch eine Reihe von Räumen. Löse in jedem Raum ein Minirätsel, um weiterzukommen. In den Optionen kannst du FARBHILFE (wenn du Probleme hast, bestimmte Farben zu sehen) und HÖRHILFE (wenn du hörgeschädigt bist oder keinen Ton am Computer hast) aktivieren. Gateway 1 findest du hier:
http://www.kongregate.com/games/struma/gateway-i
Die Gateway-Trilogie gibt es hier: https://store.steampowered.com/app/661470/

Spielanleitung

Benutze die Maus, um mit der Umgebung zu interagieren.

FAQ

Was ist Gateway II?
Gateway II ist ein kostenloses Online-Point-and-Click-Puzzle-Abenteuerspiel, entwickelt von Anders Gustafsson.

Wie spielt man Gateway II?
In Gateway II steuerst du einen Roboter, indem du klickst, um dich zu bewegen und mit Objekten zu interagieren, um Umgebungsrätsel zu lösen und durch verschiedene Räume voranzukommen.

Was ist die Hauptspielschleife in Gateway II?
Die Hauptspielschleife von Gateway II besteht darin, Räume zu erkunden, Hinweise zu finden und logikbasierte Rätsel zu lösen, um neue Bereiche freizuschalten und die Geschichte voranzutreiben.

Hat Gateway II eine Handlung?
Ja, Gateway II bietet eine geheimnisvolle Geschichte, die sich entfaltet, während du Rätsel löst und auf einzigartige, geskriptete Ereignisse im Spiel triffst.

Auf welchen Plattformen kann man Gateway II spielen?
Gateway II ist ein browserbasiertes Flash-Spiel und kann online auf Plattformen gespielt werden, die Flash oder Flash-Alternativen unterstützen.

Entwickler-Updates

Sep 10, 2019 6:56am

In celebration of the soon to be released The Gateway Trilogy, I updated the game!

Kommentare

0/1000
libbysquib avatar

libbysquib

Aug. 24, 2013

942
22

So the first thing I did was hit "settings" on the menu and I just wanted to say you, creator, are a fabulous person! While I myself am not hearing impaired or colour blind, I greatly appreciate that you're making this game more accessible to all persons. I'm a huge fan of accessibility

AbbieMulligan avatar

AbbieMulligan

Nov. 10, 2011

940
33

WALKTHROUGH4; KEEP IT ALIVE BY PRESSING +
10. When you get to the red light path again, walk out to the other door using the same pattern as you did walking in, but in reverse. Walk out two squares from the right, then back to the first square, then out to the fourth square and back to the third, then out to the sixth square and back to the fifth, then to the other door and it will open.
11. Watch the TV. Put the second videotape in the slot and press the transfer button. When it’s done transferring both clips, eject the tape. Watch the video clips for story and turn off the TV.
12. Enter the second door on the right. Flip the light on and off three times until you see the light in the distance blink three times. Examine the table. Pick up the pen and draw all over the ripped off part of the paper at the bottom. A number will be revealed. (86763454) Pick up the phone and call this number. Proceed to the next room.

AbbieMulligan avatar

AbbieMulligan

Nov. 10, 2011

140
5

WALKTHROUGH3; KEEP IT ALIVE BY PRESSING +
8. Use the newspaper on the door, then use the key on the lock. Step out of the way and pick up the newspaper to get the key. Then use the key on the lock and go through the door.

9. There is an invisible path on the ground heading straight out from the door. You can see the footprints under your mouse when you move it over the path. When you walk on the path, it shows up for a brief time, and you have to make it entirely visible. Standing on the standing location just inside the door, click on the farthest point along the path where the mouse still shows footprints. You will walk straight there and display the whole path. Take the second videotape and head back through the living room.

NickDX avatar

NickDX

Jun. 28, 2010

787
38

It's nice to see a serious subject as a theme for the story every now and then...
All the puzzles were very creative and intuitive, except maybe for the color code alarm one (had to use a guide) and the scribble on the paper to get number one, I found myself writing stuff and drawing, but took forever to get that the number was actually hidden there...

Now that I think of it, it all makes sense that the numbers were "pressed down" when she wrote on the upper part of the notepad... genious!

smdsegamariodav avatar

smdsegamariodav

Dec. 07, 2012

17
0

I HATED THE FREAKING EYEBALLS POPPING OUT ITS LIKE THERES TOO MUCH SCARY THINGS IN THIS WORLD