Ixtab
von StudioCime
Ixtab
Tags für Ixtab
Beschreibung
Ixtab ist ein Rogue-like-Shooter, in dem du dem Tod begegnest, durch Dungeons voller Türen reist, Monster triffst und wahre Schätze anhäufst! Dein Ziel ist es, den Bossraum zu finden und ihn zu besiegen! Danach erwarten dich immer gefährlichere Monster…. Der Tod ist dein Freund: Wenn du stirbst, wirst du in den Shop des Todes zurückgebracht, wo du Upgrades kaufen kannst. Und dann geh zurück und töte all diese Monster. Aber sei gewarnt: Der Tod ist ein bisschen… gierig! Viel Glück!
Spielanleitung
Benutze deine Tastatur zum Bewegen (WASD oder auch Pfeiltasten – ja, wir sind cool). Benutze deine Maus, um auf Monster zu zielen (oder auf etwas anderes, aber das ist nicht zu empfehlen). Dann kannst du mit einem Klick schießen! Oder zwei. Oder drei. Du kannst auch mit einem Klick ein Upgrade kaufen. Genieße die Angebote. Natürlich kannst du mit Klick auch Dialoge überspringen (aber das wirst du nicht tun, denn die Dialoge sind großartig).
Entwickler-Updates
We just fixed a bug which sometime allow monster to go and wonder off screen.
The room’s door wouldn’t open until you killed it, which was impossible.
We have placed guards who should watch for monster to stay in screen.
Sorry for the inconveniance.
Kommentare
Danimal696
Jan. 20, 2014
Awww, its way too short, i really enjoyed it
Geenf11
Jan. 21, 2014
Not really a roguelike. If you mean Binding Of Isaac-like, the roguelike part of BoI was the permadeath, random dungeon, and unlabeled and unexplained items, rather than the whole Zelda-as-a-shooter bit.
You're right about that : Maybe some unlabeled item would make the game better, we'll think about that. Thanks for that comment !
sasquatch5004
Jan. 21, 2014
Very good potential. I will list some key points. Although they are primarily cons, this is a big market, and for a game to be great it needs a lot.
-The maps are recognizable across all floors. Not the scenery(which is understandably the same in the same dungeon), but the design.
-Make some walls permeable by bullets.
-BALAANCE. I used the machine guy the entire time after upgrading it. No good. Consider adding more skills. also, if guns had magazines, even if they had unlimited ammo, would add more to it.
-Please include boss variation. I'm fine with the repetition and increase in difficulty, but I would expect more variation in the full one.(you probably were planning on it, but figured i'd add it.)
-Good loot system, but good balance also applies to this.
Overall, very well down for such a short beta, can't wait to play the real thing.
Thank you for your detailed feedback. Concerning maps and boss variations, we are aware of this and we just wanted to see how the beta will be received by players. We are going to solve problems and balance the whole game. Thank you again and don't hesitate to come back in the future :) !
cacahead1
Apr. 21, 2015
This game was fun. It's simple yet a bit challenging. you guys should add more skills. Also as some have mentioned, it'd be great if some of the weapons did more damage. I found myself only using one weapon after the 2nd boss. Hope to see the full version sometime! rate 5/5 just for the music alone haha
Ralfo
Jan. 19, 2014
"... even arrows." + "enable music". Money and pickups don't fade, even after leaving a room. You can go back to the starting room for additional shopping. Very thoughtful.