Freedom Tower 2

Freedom Tower 2

von swartag
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Freedom Tower 2

Bewertung:
3.1
Veröffentlicht: February 18, 2014
Zuletzt aktualisiert: February 18, 2014
Entwickler: swartag

Tags für Freedom Tower 2

Beschreibung

Der zweite Teil von Freedom Tower – The Invasion mit 6 neuen Welten, verschiedenen Waffen, verbündeten Truppen, mächtigen Bossen und vielem mehr. Unser Planet ist erneut in Gefahr. Die menschlichen Streitkräfte sind zurückgekehrt. In den letzten 100 Jahren haben sie unsere Technologie studiert und sind nun genauso stark wie wir. Kämpfe dich durch 6 verschiedene Welten, kommandiere verbündete Truppen mit starken Lasern und zerstörerischen Strahlen, verbessere deine Waffen, schalte elektrische Minen und Suchraketen frei und vernichte alles auf deinem Weg. Neue Feinde, neue Waffen, 4 neue Bosse und weitere Ergänzungen machen Freedom Tower 2 zu einer epischen Schlacht zur Verteidigung unserer Heimatwelt.

Spielanleitung

- Zielen/Schießen: Maus. - P: Pause.

Kommentare

0/1000
Suuljin avatar

Suuljin

Feb. 18, 2014

51
1

The limited view combined with enemies that can spontanously spawn at any point on the map and slow/sluggish turret movement make 2 sided maps an exercise in patience/ memorizing where enemies will appear. There should be a way to zoom out or better yet a minimap.

lakawak avatar

lakawak

Feb. 18, 2014

17
1

I don't mind having the enemies coming at me from both sides...but if you are, then don't have the game zoomed in so ridiculously close that I can't see EITHER side until they are so close to me that they have already started shooting at me.

Kiritsukeru avatar

Kiritsukeru

Feb. 18, 2014

46
6

if you're going to have a game in which your rating on a level is the amount of damage you have taken/not taken, then it probably would make sense if you DIDN'T have enemies that appear right next to you and instantly attack, because there's no avoiding that, you simply do not have a chance NOR do MOST of your weapons *admittedly, I haven't played the entire way through, but the first two weapons certainly don't cut it, even upgraded* don't kill them quick enough to make a difference, even if you did react fast enough to them. Further, you have no way to increase the rate at which your gun cools down, even though enemies increase in number and frequency of waves, despite the weakish main weapons, meaning you're GOING to let some enemies through. AND there's the fact that the bottom half of at least the upper maps is COVERED and only about a second or so before they can fire on you is when you can hit them. Poor design.

blodia avatar

blodia

Feb. 18, 2014

64
12

rated 1 for fake accounts praising your game, looking through each of the profiles reveal they only play and comment on your games.

*waits for thumbs down from fake accounts*

a_waste_of_time avatar

a_waste_of_time

Feb. 18, 2014

36
7

Developer pads his comments and ratings via fake accounts (see blodia's comment). I suggest everyone reports this activity to Kongregate support. This isn't a bad game, but it's nothing spectacular. It would be a 3/5, but only earns a 1/5 due to shady developer antics.