Magus Draconus: The Art of Dragon Breeding

Magus Draconus: The Art of Dragon Breeding

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Magus Draconus: The Art of Dragon Breeding

Bewertung:
2.4
Veröffentlicht: August 28, 2012
Zuletzt aktualisiert: August 28, 2012
Entwickler: tenketsu

Tags für Magus Draconus: The Art of Dragon Breeding

Beschreibung

Als Drachenmagier musst du die ultimativen Drachen züchten, um die Stadt am Fuße deines Berges zu überfallen. Doch schon bald werden sie zurückschlagen – vielleicht unter der Führung eines furchterregenden Drachentöters. Dieses Spiel wurde in 48 Stunden für Ludum Dare 24 entwickelt. Wenn es dir gefällt, bewerte es bitte auf der Ludum Dare-Website: http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=15102

Spielanleitung

Klicke auf einen Drachen, um mit der Zucht zu beginnen. Might hilft deinen Drachen im Kampf allgemein. Assault hilft deinen Drachen gegen Stadtoberhäupter. Dread hilft deinen Drachen gegen Stadttruppen. Eier machen deine Drachen fruchtbarer. Schuppen helfen deinen Drachen, Verletzungen schneller zu heilen. Rage hilft deinen Drachen bei Überfällen auf die Stadt, schwächt aber die Verteidigung des Lagers, Scheming macht das Gegenteil. Infernus stärkt deine Drachen im Sommer und schwächt sie im Winter, Glacius macht das Gegenteil. Während eines Überfalls gibt Bloodthirst einen Bonus beim Töten feindlicher Truppen, verringert aber das erbeutete Gold, Avarice macht das Gegenteil.

Kommentare

0/1000
jimmicritter avatar

jimmicritter

Aug. 30, 2012

34
0

I hope to see you develop this further after the contest ends. I don't think a lot of players understand the Ludum Dare constraints and I wish Kongregate would shed a little light on the origin of the games we are submitting. Lumping them in with other games and not at least giving us a [LD] logo or identity is pretty much tossing these games to the wolves. It's nice to see my game try and hold it's own against other games developed over months (years?) but at the same time I'd like an honest rating given the circumstances of creating the game in a weekend.

tenketsu
tenketsu Entwickler

I plan to release a post-compo version, with proper graphics and sound and about a weeks worth of new features, balancing, and UI improvements. Any suggestions for that version are absolutely welcome! It's true that it surprised me to be compared with non-Jam games, and the negativity stemming from that, but on the other hand the fact that I've nearly hit 2 stars with 2 days work under that criteria is actually better than I would've expected. And that means I only need to put in 5 days work for a 5 star game, that's how this should work, right? Heh.

mpfan666 avatar

mpfan666

Aug. 28, 2012

18
0

suggestions might be changing the leader class every time one is killed off, i got lucky and killed only conscripts one game and had a hard time with hero in another time, balancing out how strong they are based on stats with easy its boring making best dragon egg every 300 years or so, i think hero needs more better dragons to deal with, either its too easy or to hard also, if possible get rid of imbreeding once u have male and female with great stats its easy to make great eggs and then replace bad dragons with better ones, also maybe limited life span like 200 to 400 years old

tenketsu
tenketsu Entwickler

The leader is actually the highest ranked soldier in the city. So as the troops gain experience, the leaders become more dangerous. If you fought only conscripts in a game you must've been constantly killing all the troops so none of them could level up into Sergeants. Also, you're the first person I know of to get past year 100, so you're either very lucky or very good at the game. Congratulations! Prohibiting in-breeding (at least among direct relations) is something that will probably be in the next version.

RafV avatar

RafV

Aug. 28, 2012

24
1

The execution's pretty bad, but the concept is great. Too bad the stats of a newborn dragon seems quite random.

tenketsu
tenketsu Entwickler

Thanks for the feedback. Aside from graphics and sound, what would you most like to see improved? The traits of a hatchling are usually pretty close to the average of the parents, but can vary from 0 to twice the parents average if you're quite lucky or unlucky. The temperments of a hatchling are usually the average of the parents, but have a 1 in 5 chance to be completely random.

Taernost avatar

Taernost

Aug. 28, 2012

21
1

While we don't want to wander into Lamarckian genetics, being able to improve existing dragon stats to keep up with the constant growth of the strength of the towns people (while leaving the base, breeding stats alone and with their own displayed values) might go a long way towards improving survivability later on, and if you have any control over that growth (say, in terms of potential points that you choose to spend), it would give a lot more control to the player. I think a lot of people might well be frustrated over how you're basically rolling two dice over and over again with almost no player input.

tenketsu
tenketsu Entwickler

Adding more ways for the player to influence the dragons will be a high priority for the next version.

RafV avatar

RafV

Aug. 28, 2012

20
1

A little bit more interaction couldn't hurt. If an egg is hatching or a baby dragon's growing up, there's nothing else to do but to click "Next season". Maybe being able to pit your dragons against each other to train them (but while having the risk of them getting injured) would be good. One thing per month you can do'd still remain, and the times you're waiting for eggs to hatch / hatchlings to grow up, aren't entirely wasted.

tenketsu
tenketsu Entwickler

Yeah, I would've loved to have been able to do something like that. Out of the 48 hours for the contest, I spent around 16 sleeping, 5 coming up with the basic concept and gameplay ideas, 15 programming it, 10 tweaking the fine details of the gameplay to try to balance it, and about 30 minutes making art assets. And then I was pretty much out of time and had to submit it. I have an artistic friend working on quality art and another composing music--when the competition is over, I'll be spending about a week or so polishing up the design and adding new features like that before releasing an improved version. Any suggestions for that version are definitely appreciated.