MONO

MONO

von timtipgames
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MONO

Bewertung:
3.0
Veröffentlicht: April 30, 2013
Zuletzt aktualisiert: May 21, 2013
Entwickler: timtipgames

Tags für MONO

Beschreibung

Das ist MONO, ein Spiel, das ich in 48 Stunden für den Ludum Dare Wettbewerb #26 gemacht habe. Ich freue mich auf euer Feedback :) Hoffe, es gefällt euch. Der LD-Eintrag: . http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=15341 :)

Spielanleitung

Nutze WASD oder die Pfeiltasten zum Bewegen. Das war's. Den Rest kannst du selbst erkunden :)

Kommentare

0/1000
kir1251 avatar

kir1251

Jun. 05, 2014

1
0

"Internal Server Error

The server encountered an internal error or misconfiguration and was unable to complete your request.

Please contact the server administrator, support@provider.de and inform them of the time the error occurred, and anything you might have done that may have caused the error.

More information about this error may be available in the server error log.

Additionally, a 500 Internal Server Error error was encountered while trying to use an ErrorDocument to handle the request."

This is what I get instead of game.

aethirshero avatar

aethirshero

May. 02, 2013

0
0

Interesting gameplay, rather unique from what I've seen. Though short, it was enjoyable. A little easy for the most part though, but still fun.

timtipgames avatar

timtipgames

May. 01, 2013

0
0

Thanks for your comments!
@ChaosSpectre: I agree that it would need some noteable additional feature.
@EPR: There are some things in the levels that aren't optimal. These small gaps are one of them. They aren't good level design at all. But I could only rework the levels so and so often given the lack of time. I currently do not plan to extend this game and I agree on the control issues and benefits. Glad you liked it and thanks again for sharing your thoughts on it.

ChaoSpectre avatar

ChaoSpectre

Apr. 30, 2013

0
0

Cute presentation. No bugs. Competent for something like LD, but not enough to stand on it's own outside of it. And the name doesn't feel relevant.

EPR89 avatar

EPR89

Apr. 30, 2013

0
0

Very stylish game and very creative levels. I'm a bit split on the controls. On the one hand the feel right. Everything in this game feels very fluid. And since the character (?) floats most of the time, those floaty controls fit. But they make manoeuvring into tight spaces unnecessarily frustrating. There weren't many, the most obvious one probably being the one in the second level. So it's not that bad. But if you think about expanding on this concept in the future I think you'd have to find a way to deal with this issue. Level design would probably be the way to go. Like I said: even though those controls make precise movement a bit difficult, they still somehow fit the theme.

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