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It would be a nice feature if you could see how many mysteries each exile will give you when decide to exile and restart again.
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For me the upgrades tab and similar ones didn't work until I bought mana gems. Might be why people are having trouble playing.
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question. at the patchnnode, there is something about codes and twitter...but i can´t find the twitter of this game, can someone please post a link?^^ want to grab the codes there XD
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I wish the classes were more like a skill tree, so that you could stay in your preferred class and keep the pet you like most and just level them up. I personally like the druid and pixie, but keeping them seems counterproductive if you want to get better bonuses (which sucks because I don't like some of the higher tiered classes). Also, by making your class tree upgradable, it would give the game a bit of an rpg feel, which could help set it apart from other idle games.
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It would be neat if there was something to set this apart from other idle games. That goes for most idle games. For instance, what's the goal? Why are we doing this? Why am I buying items with mana? Why not introduce an actual money system? Maybe to build a wizard tower. The bigger the tower, the more items to fit in a lab or spell creation room. Have spell creation with mixing and matching of different spell types and attributes. Have mini quests to gain money. Go off on a quest, be a magician at a kid's birthday party, entertain a town... wizard duels! This has so much potential outside of... gain more mana. Choose a class. Pick a 'pet'. Gain more mana. Reset. It's literally hundreds (thousands?) of other idle games with a different skin on it and no goal other than unlock achievements for the sake of unlocking achievements.
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I just want to say thanks for making this game! I've had ideas for an Incremental game with a very rudimentary wizard mechanic, but you've implemented so much better than I could have imagined. I really like it!
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well, i'm losing interest again. to get the next "paragon" level i need to complete a bunch of achievements, half of which would take a ridiculously long time (for example, "vision of the future 3" would take 10 DAYS), and others seem impossible (like "lean mean shard machine 3).
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i finally unlocked items, but the trade system, that is, trading 3 of a crafting for 1 of another, leaves a LOT to be desired! if i want to trade for 100 of an item, i need to click the "trade more' button ONE HUNDRED TIMES! really lousy design, did you just assume all players use auto-clickers?
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It would be nice to be able to sort upgrades, in the both the active and available parts of the upgrade menu, by what they do, or at least have the ability to sort by price or by grouping (Like how it's sorted in achievements), it wouldn't be super useful, but it would save a huge pain in the ass for people doing the "These Will Suffice" challenge series.
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nevermind. I restarted the game and everything popped up again. Still weird though what happened. Game is awesome as usual.
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the menu's are gone in my game now. it works, but there are no screens. only the avatar, pet, spells and buttons for the menu. I can't see how much i earned, i can't do anything... help?
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Honestly waiting 4 hours to unlock something I met all the requirements for is just gating
I didn't unlock the Necromancer or the Prodigy simply because waiting and doing nothing when I fulfill all requirements is just shitty design
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You know what'd be cool, but possibly too complex or annoying? A skill tree, perhaps with unlock requirements for the skills based off attributes.
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Sometimes a summoning spell that I have set to autocast will somehow deactivate its own autocast. I think its a result of me clicking on something else but I cant pin down what yet. And Im not setting anything else to autocast so thats not why
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I have the most mana at one time for the entire game, more than everyone combined ;D I don't know how I did it though
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im running windows 7, i installed latest unity, and i cannot pick attributes. the paragon description hangs in front and there is nothing i can do.
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It would be cool if we could manage our spells even more (Only cast 'Magic Missile' if every other spell on the set is fully loaded)
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Umbramancer somehow is not very friendly to use imo. Very powerful sure, but all the offline-online timing and clicking...requires focus. And this is idle.
hello. if in early game then spellhound for build-up phase, and golem for combo. you also can try voidfiend for combo, but in early game it can take too much time.