Hordes of Hordes

Hordes of Hordes

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Hordes of Hordes

Bewertung:
3.5
Veröffentlicht: February 01, 2012
Zuletzt aktualisiert: February 01, 2012
Entwickler: undefined

Tags für Hordes of Hordes

Beschreibung

Die Horden kommen! Hordes of Hordes bringt frische Ideen ins Tower-Defense-Genre. Vernichte deine Pixel-Feinde mit fiesen Fallen, Elite-Kampfeinheiten und magischen Zaubern.\r\nWelche Methoden du einsetzt, liegt ganz bei dir. Stelle vor jedem Level deine Schnellleiste mit einer riesigen Auswahl an aufrüstbaren Fallen, Zaubern und Einheiten zusammen – jedes Mal, wenn du spielst, verdienst du Ressourcen, mit denen du noch mehr freischalten oder deine Favoriten verbessern kannst.

Spielanleitung

Benutze die Maus zum Platzieren und Klicken. Hotkeys:. U - Aufrüsten. S - Verkaufen. D - Zerstören

Kommentare

0/1000
eladinbar5 avatar

eladinbar5

Feb. 03, 2012

943
13

Suggestions, (some of them have already been mentioned but it's just to put them altogether) 1. Make achievements give Permanent Upgrades (like more initial Gold/Mana, Range increase) or additional resources. 2. Show the stats of the current wave's enemy on the top right corner (or anywhere else). 3. More than 2X speed would be great. 4. Full refund on purchases before you click "Send Wave" in order to experiment and don't turn "Show Paths" off when initiating a wave. 5. Add an Auto-Send next wave button or allow sending multiple waves at once. 6. Show the unit's range when selected and allow changing its target priority (further/closer to the goal, most/least HP). 7. Increase the amount of resources gained from a level according to performance or a consolation prize if you fail. 8. If enemies go through multiple ways, specifying who will go through which will be a huge help, especially for trap placing (perhaps by using different colors). If you agree + this so the developer can see!

sanityfaerie avatar

sanityfaerie

Feb. 01, 2012

1166
22

There's the core of an entertaining game here, but with the grindingly long period of time it takes to actually play each level (worse because you can't just walk away from the keyboard - you have to hit the button every time) and the limited resources you get from each play it's just not worth the time to try to advance. Give it a much higher speed multiplier (say, 10), and an autosend toggle, and fix the bug so that endless modes actually give you as many resources as they say they do, and it might be worth playing. Without that, it's just pain.

BoneyBoy avatar

BoneyBoy

Feb. 01, 2012

869
24

If I turn on Show Paths, please don't turn it off for me every single wave...

M0ria avatar

M0ria

Feb. 01, 2012

922
33

A good Tower Defense, but 1 Game takes tooooo Long, i suggest an Autostart option and a x5 speed button at least, even with x2 its still too slow, but still a really good made TD

IronWorker512 avatar

IronWorker512

Feb. 02, 2012

22
0

My archers keep attacking new enemies as soon as they see them instead of killing their current target. I have lost dozens of lives at a time as monsters, all with only a sliver of health, file through the end-gate.

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