PLEASE SAY Hi

PLEASE SAY Hi

von Vonka_TI
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PLEASE SAY Hi

Bewertung:
3.1
Veröffentlicht: February 23, 2017
Zuletzt aktualisiert: February 23, 2017
Entwickler: Vonka_TI

Tags für PLEASE SAY Hi

Beschreibung

Wichtig: Es gibt eine Szene nach dem Abspann. Einfach, ohne unnötige Komplikationen, mit guter Story und interessantem Ende. *********. facebook – https://www.facebook.com/groups/timeinfinite. twitter – . https://twitter.com/vonka_time. vk . https://vk.com/timeinfinitegames. Greenlight . https://goo.gl/GKiE7T

Spielanleitung

Pfeiltasten – Bewegung. Shift – Rennen. Hoch/Runter – Interaktion.

FAQ

Was ist Please Say Hi?

Please Say Hi ist ein minimalistisches, experimentelles Browserspiel von Vonka TI, das sich auf einfache Interaktion und soziale Nachrichten konzentriert.

Wie spielt man Please Say Hi?

In Please Say Hi steuerst du eine kleine Figur und bewegst sie über einen dunklen Bildschirm, um eine andere Figur zu finden. Die einzige Anweisung ist, "hi" in den Chat einzugeben, um zu grüßen.

Was ist das Hauptziel in Please Say Hi?

Das Hauptziel von Please Say Hi ist es, eine einfache Kommunikation zu initiieren – nämlich "hi" zu sagen –, was eine kleine, aber bedeutungsvolle Interaktion im Spiel auslöst.

Ist Please Say Hi ein Idle- oder Clicker-Spiel?

Please Say Hi ist kein Idle- oder Clicker-Spiel, sondern ein kurzes, experimentelles Erlebnis, das auf menschliche Interaktion statt auf Fortschritt oder wiederholende Gameplay-Schleifen setzt.

Wer hat Please Say Hi entwickelt?

Please Say Hi wurde von Vonka TI entwickelt und ist kostenlos auf Browser-Plattformen wie Kongregate spielbar.

Kommentare

0/1000
9nikolai avatar

9nikolai

Mar. 05, 2017

55
0

Okay! Who put idle, clicker and upgrades on this?!

9nikolai avatar

9nikolai

Mar. 04, 2017

16
0

Ah! New year eve! I'm just going to go on top of the roof and watch the fireworks in the sky! Oops! I slipped! Poor snowman...

Vonka_TI
Vonka_TI Entwickler

A lot of children, a new blind snowman...

littlevavs avatar

littlevavs

Feb. 27, 2017

83
3

The graphics have a great design and aesthetic to them and the story is short but sweet. I think there was a missed opportunity with generic interactions. Like walking down the street passing lovers should have prompted a thought bubble like "oh I wish I had that" or passing the children on the playground could prompt "I miss those carefree days." I understand the message is that her life is mundane and sad but I feel like without those glimpses into her thoughts you have no way to truly empathize with the character. (and it also becomes mundane for the player). In order for the fireworks scene to work you need to know how truly depressed she is. It would also allow you to further develop the story without having to animate more scenes. Having her pass by the bar and think "who would I get a drink with?" or "I don't have the money for that right now" gives the player a reason why they can't go inside. So great potential but I'd like to see more.

Vonka_TI
Vonka_TI Entwickler

Thanks, really good advice, but I wanted the player to perceive the world around him, thinking about something his own, and not to speak for him. In any case the next game will be something similar with your tips)

eRPeGie avatar

eRPeGie

Feb. 24, 2017

22
3

WTF ?! this game really name is "Canonical", i play in this game around 1,5 weeks ago

Phoenix00017
Phoenix00017 Entwickler

Note from Kongregate: this is the legitimate, official game. We worked with the developer to get this launched, sorry for the confusion!

Brichess2 avatar

Brichess2

Feb. 27, 2017

15
2

I honestly think this have been amazing if the creator had ben able to get some kind of feedback and dialogue writing assistance

Vonka_TI
Vonka_TI Entwickler

Hi, I'm the Creator, I received feedback)