ShieldAvoider
von wolfheat
ShieldAvoider
Tags für ShieldAvoider
Beschreibung
Das Spiel ist ein Avoider/Survival-Game. Der Spieler (grüner Ball) versucht, den Feinden (rote Bälle) auszuweichen. Um den Spieler kreist ein weiterer Ball, der als Schild dient und jeden Feind bei Kontakt zerstört.
Spielanleitung
ShieldAvoider. STEUERUNG – MAUS. SCHILD – LINKE MAUSTASTE. Bewege die Maus, um den Spieler zu steuern, weiche allen Feinden aus. Wenn du die linke Maustaste gedrückt hältst, rotiert das Schild um den Spieler – nutze es, um Feinde zu besiegen. Dafür brauchst du jedoch Energie. Du bekommst Bonusscore, wenn du das Feld vor Ablauf des Timers leerst, und wenn du sie nicht besiegst, wird es schnell voll. Das Spiel endet, wenn dein Held einen Feind berührt. Dieses Spiel wurde an einem Tag erstellt und ist mein erstes veröffentlichtes Spiel. Ich hoffe auf Feedback zu meinem Programmierstil und darauf, in Zukunft bessere Spiele zu machen. Ich freue mich über Rückmeldungen! EDIT: Ein unsterblicher Jäger wurde hinzugefügt, um Campen zu verhindern. Du musst dich jetzt ständig bewegen. /wolfheat
Entwickler-Updates
v 0.60 18/2
BUGFIX: Record level changed to correct value.
v 0.70 18/2
changes: Increased the spawning distance of enemies. Each level is now 8sec (previusly 10). Increased the bonus of clearing levels earlier. Added an immortal hunter.
v 0.72 Text fixes and Colors changes
Kommentare
wolfheat
Feb. 18, 2010
Thanks for the comments. The balls do apear randomly, but if they are ontop of the player they are moved away, but I guess I should make that area a bit wider since they do apear to close. Since this is my first game I want to get used to the process of publishing a game, and I would not have published this if it wasnt the first one. Now I know the process, and can probably soon publish some of the other/better games I got up working. Anyway thanks for all comments, Ill try to listen and learn as much as I can from them! Ill also look into changing some parts.
jibjabjessie
Feb. 18, 2010
It's ok considering it was made in one day. Then again, I prefer games that are more polished and put more work into, so I cannot truly compare this work to the work of some of the other highly rated games. For suggestions, there's kind of a downfall in that you don't really have to move in order to play. Simply click once when the balls get too close and you're done. Also, it's a bit unfair that balls spawn on top of your own. Other than that, I would polish the game more with better graphics and music. I really would not have released a game unless it was 100% done.
wertyujh
Feb. 18, 2010
pretty nice, only 1 thing: the balls appear randomly, so they can hit you if they appear, wich is unfair.
maybe an timer?
or nice fade-in?
(the fade is _alpha ; 100 is totally visible, 0 is invisible)
darkot67
Feb. 18, 2010
im first :D
darkjonas8
Jan. 20, 2012
oh and forgot to say. this would look amazing with the player as a warrior swinging his sword instead of shield and the random walkers was tradesmen/citizens and the follower was a kinda a stalker guy (wich was the only one that knew u killed the king). would look good at a market or even as lvls through a medevial city. :)