Under rating threshold (hideshow)
I want to use save method but Im a bit confused. This does help but Im still slightly confused. Plz put a flash document in atleast CS3 so I can see an example.
Under rating threshold (hideshow)
Can a Unity3D application use a Application.ExternalEval in order to use the SharedContent API?
Since we can use it to acess the Statistics API, I would be awesome to also be able to use it on SharedContent.
Thanks for helping.
Under rating threshold (hideshow)
Is everyone a Programer ? I don't understand any of the above..would just like to play a simple game and have the progress saved until next time
Under rating threshold (hideshow)
@confeder8 yes this is the developer forum, so people here are programmers or want to be programmers... If you are coding something up there are other ways to save data for simple games (http://www.adobe.com/devnet/flash/quickstart/filereference_class_as3.html), this is slightly more advanced topic...basically kongregate is providing a simplified back-end for MMO data.
Under rating threshold (hideshow)
Is it the only way to save users progress and infos in the game ?
I'm looking to make a game in HTML5 / JS but I'll need to save some parameters so users don't lost everything each time they reload
Maybe there is an other way to do it than shared content (or maybe it is now available to JS)
If anyone knows :)
At this point we don't have functionality to provide save game-like features I'm afraid. I've seen some clever use of shared content (Enigmata 2 used it as a save game proxy), but it honestly wasn't designed for that functionality and thus is a bit...janky when used like that. That said, while I don't know HTML5 myself, it does appear that it can support local storage: http://diveintohtml5.info/storage.html.
Under rating threshold (hideshow)
Any chance of this API becoming available in JS/HTML5? I am working on a large platformer game currently and being able to have a custom level editor would probably be really cool.