04wyJBaines's Comments

Game comments and reviews

Infinite Cosmos

Oct. 09, 2020

5

Glad to see you in top games this month. Well deserved.

Infinite Cosmos

Oct. 05, 2020

3

When I first played this game, the performance issues were so bad I had to leave it be. I'm glad that I came back, this is an incredibly competent incremental. The pace is slow at first but still feels rewarding, there's content to look forward to and work toward, a thoroughly fleshed out prestige system and some RNG mechanics that are fun and interesting instead of controlling progression. Overall I'm really impressed with the game, the info bar at the bottom left to give a real time visual indication of production is incredibly useful. The UI is well thought out (Forgetting the little hiccup with default specialist spending set to 'orbit' instead of 'phase'). It's easy to navigate and easy to look at. There's a lot of half-assed or frustratingly incomplete idlers/incrementals out there at the moment, but this one is a gem. Great work.

Developer Reply

You are too sweet! Thank you so much for the compliments! We put a lot of love and labor into this game so it really means a lot when we see comments like this. :) And we are actively working on the optimization to get it running better than ever!

Zero IDLE

Oct. 03, 2020

1

Still an absolutely gigantic wall at about 60/64. I see in the comments it was balanced before I even generated any dna. If this is the case then either I'm just incredibly unlucky or it's still a sudden, boring wall. The pace of the game was excellent until this point, now I'm leaving it in the background for so long I've lost most interest. Looking forward to any updates but, I don't think I'll be accessing any of the content I was looking forward to as of now.

Babel Tower

Jul. 04, 2020

1

I've only got to the 5th floor so far with a handful of resets, love the progression and visual aspect to everything. The only real critique I have is with the cloud maker/rain. Everything else has a clear visual aspect to show speed/amount etc. I can see how fast I transport resources, I can see how much water is left in the well, I can see how fast the lift travels, I can see how quickly the forest grows/depletes. The rain gives no visual indicator for how it actually affects the well/forest, it's just a rain effect and the size of the cloud. I'd love an easier way to see what the cloud is actually doing/affecting. I think a better visual representation of the water mechanics in general would be nice, especially as it seems to be confusing new players when you access the bucket for the first time. Maybe just a little bar next to the well that shows your current amount of water/ amount going in/out per second. Again, love this style of visual incremental game. Very well done so far.

Babel Tower

Jul. 04, 2020

0

Seeing a lot of people complaining about the initial water bucket. The very next upgrade will automate it, just so everyone knows before posting more complains about the same thing.

TP Hoarder 2

Jul. 02, 2020

2

The game itself is fine, the prestige system might as well not be in the game at all though.

Incremental Blocks

Jul. 02, 2020

2

Like many others have said roll boost is reducing your bps/bpc each time you roll new bonuses, not increasing.

Idle Pins

Feb. 20, 2020

2

There have been a few times where I accidentally merge things I didn't want to, and times where no matter how close I put the pins I need to shuffle them around to get it to fuse. This doesn't happen very often, but maybe something like holding shift and dragging will fuse, but normal click dragging won't? Even if it's an option you can turn on, just for all the clumsy buffoons like me :)

Idle Kill'em All!

Feb. 19, 2020

3

Something is seriously wrong with the balance. I have all ruby upgrades and most upgrades are maxed to 'infinity', and I only just unlocked the wizard.

Block Invaders

Oct. 04, 2019

1

Game in incredibly slow to start. Even after version 1.0.4, letting the game run for 20 mins by itself before even the slightest progression isn't very entertaining.

LORED

Aug. 30, 2019

1

Very satisfying incremental so far. Rewarding feel of progression, interesting upgrades as you go through the progression, multiple prestige tiers and an active dev who responds to bugfixes quickly. If you're like me and are constantly looking for a fresh incremental to add to the current list, keep an eye on this one.

Developer Reply

Haha, after you commented that I disappeared.

LORED

Aug. 26, 2019

1

As someone else said, after buying Dunkus upgrade, growth unloading into malignancy stops working. This suddenly slows your progress down when you unlock it. I want to play more but this bug wall is horrible

Developer Reply

Can you confirm you still have the normal upgrade that makes it so the GROWTH LORED offloads growth for malignancy? Edit: also, it might just be upgrade_name. It's too slow to keep up with the iron/cop/joules it needs to load to itself

Incremental Adventures

Aug. 26, 2019

0

If you leave the game for more than a few days, it locks up on starting while it tries to figure out where you're supposed to be at.

LORED

Aug. 26, 2019

4

Colour coding makes everything so much easier to understand, I understood what everything was doing and where it was going without needing any extra explanation.

Real Ant Simulator

Aug. 18, 2019

14

There are only three buttons you can click that interact with the game in any way. two of them serve no purpose other than to reset your progress without warning. Not that you'll have spent more than 20 seconds in the game any way

Funny farm

Aug. 09, 2019

0

Broke the game in 20 mins buying only chickens and fertilizer.

Clicking play now crashes my game. Excellent update.

Developer Reply

Sorry about that, working on a solution.

Click The Circles

May. 06, 2019

4

Sniper ball is -Still- broken, if the target it's heading for dies before it reaches it, the ball doesn't seek a new target, even after hitting a wall. It does after hitting a different circle though.

Microchip Builder

Apr. 20, 2019

1

Needs way more pieces that transfer. No block with 3 inputs and one output massively reduces build complexity. Also all inputs flow to the right, reducing complexity. It becomes very difficult to organise anything but very simple setups. Incredibly awkward. No sell button is more than an oversight, it's a glaring error. It makes your game barely playable.

Idle accelerator

Feb. 12, 2019

0

I don't expect a response considering how long ago the last update was, but is it really only 100 per check in forever? I'm on check in streak 14 and I just get 100 each time. A bit disappointing.