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0rava's Comments

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Mutilate-a-doll

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Feb. 06, 2011

Rating: 5

@DeadraDeath, try using Angular Damping to ease aiming.

Mutilate-a-doll

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Feb. 05, 2011

Rating: 4

@thefinalone, are you volunteering for finding a sound effect where someone gets exploded into a chainsaw, thus getting shred to pieces, while someone shoots a brick wall out of a cannon at him/her? Tbh, I don't think sounds would do situations like that justice at all. Plus, sounds quickly add loads to the filesize leading to longer loading times. And then there's the copyright and/or price issue as well.

Mutilate-a-doll

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Feb. 05, 2011

Rating: 3

@Gui225, even if it is a bug, I think it's so awesome I might just leave it in.

Mutilate-a-doll

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Feb. 05, 2011

Rating: 4

Made objects save in correct sizes. Very hacky, let me know if/when I broke something. http://www.kongregate.com/games/0rava/mutilate-a-doll?level=324460

Mutilate-a-doll

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Feb. 04, 2011

Rating: 3

@smjjames, N+mouse to draw walls.

Mutilate-a-doll

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Feb. 04, 2011

Rating: 3

@ngoadam123, actually, turning it to zero probably breaks more things than it fixes. Lag was originally intended as a toggle between values 0.5, 1.0 and 2.0, and has only been tested to work properly within those settings.

Mutilate-a-doll

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Feb. 04, 2011

Rating: 4

Restitution is how much things bounce when they collide. If you put restitution to 1 (and other forces to 0), the object should never stop moving. Linear is movement, angular is rotation, and damping affects them. High damping makes things act like they're moving in tar.

Mutilate-a-doll

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Feb. 04, 2011

Rating: 2

@smjjames, definitely a bug. Thanks for reporting, it should be fixed in a bit.

Mutilate-a-doll

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Feb. 02, 2011

Rating: 4

@XGamewizardX, PRESS THIS KEY FOR A LIST OF HOTKEYS- Enter

Mutilate-a-doll

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Jan. 31, 2011

Rating: 2

@Dotaman, I update this as ideas come in. Guaranteed, not every idea gets in for various reasons, but feel free to suggest anything nevertheless.

Mutilate-a-doll

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Jan. 30, 2011

Rating: 4

@RubyFist29, shift+T.

Mutilate-a-doll

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Jan. 30, 2011

Rating: 3

@hin00bsIrulez, how would acid work? Liquids don't work that great because of the large amounts of objects required to make them fluid-like.

Mutilate-a-doll

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Jan. 30, 2011

Rating: 5

Added a chainsaw and a laser. http://www.kongregate.com/games/0rava/mutilate-a-doll?level=318444

Mutilate-a-doll

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Jan. 29, 2011

Rating: 3

@zaxa, object properties don't save (size, density etc). Only world properties.

Mutilate-a-doll

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Jan. 29, 2011

Rating: 3

@r0b3r10, it's an experimental console, not much to do there. You can check the command list on the forum thread (link in description). Also, press enter for list of hotkeys.

Mutilate-a-doll

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Jan. 29, 2011

Rating: 4

@zaxa, some user content has been saved wrong (just added a safeguard to prevent that), and should throw an error message if it happens. Most of the levels still work.

Mutilate-a-doll

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Jan. 28, 2011

Rating: 2

@UnitedStatesLOL, open the bottom menu and press the panic-button. It will restart the physics engine if it crashes.

Mutilate-a-doll

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Jan. 24, 2011

Rating: 7

Fixed bottle & blood offset issues, let me know if anything else is broken. Rewrote quite a bit in order to make the code cleaner and (hopefully) faster.

Mutilate-a-doll

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Jan. 24, 2011

Rating: 4

Technical difficulties. I'm working on it.

Mutilate-a-doll

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Jan. 23, 2011

Rating: 6

@jackson9991, if you set Lag higher: smaller cut size, smaller minimum size of shrapnel, bigger magnet range, bigger explosion range, higher max blood amount, higher max pulp amount, shorter weapons' shooting interval... Etc. Setting it to a lower value does the opposite.

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