@thefinalone, are you volunteering for finding a sound effect where someone gets exploded into a chainsaw, thus getting shred to pieces, while someone shoots a brick wall out of a cannon at him/her? Tbh, I don't think sounds would do situations like that justice at all. Plus, sounds quickly add loads to the filesize leading to longer loading times. And then there's the copyright and/or price issue as well.
Made objects save in correct sizes.
Very hacky, let me know if/when I broke something.
http://www.kongregate.com/games/0rava/mutilate-a-doll?level=324460
@ngoadam123, actually, turning it to zero probably breaks more things than it fixes. Lag was originally intended as a toggle between values 0.5, 1.0 and 2.0, and has only been tested to work properly within those settings.
Restitution is how much things bounce when they collide. If you put restitution to 1 (and other forces to 0), the object should never stop moving. Linear is movement, angular is rotation, and damping affects them. High damping makes things act like they're moving in tar.
@r0b3r10, it's an experimental console, not much to do there. You can check the command list on the forum thread (link in description). Also, press enter for list of hotkeys.
@zaxa, some user content has been saved wrong (just added a safeguard to prevent that), and should throw an error message if it happens. Most of the levels still work.
Fixed bottle & blood offset issues, let me know if anything else is broken. Rewrote quite a bit in order to make the code cleaner and (hopefully) faster.
@jackson9991, if you set Lag higher: smaller cut size, smaller minimum size of shrapnel, bigger magnet range, bigger explosion range, higher max blood amount, higher max pulp amount, shorter weapons' shooting interval... Etc. Setting it to a lower value does the opposite.