anyway, it doesn't matter so much to me now. I was able to bypass it by shifting my rogue to the square behind my cleric, so when the death knight attempted to push him back, it failed. The I shifted the rogue back to his original front position. It's still a design flaw though, all melee units need some way of moving back to the front line when they're pushed back out of their useful range, or they just sit there for the whole of Act IV
@varchoo; I was suggesting, not complaining. And you're wrong, Clerics don't learn skills to move around the field, if you'd bothered to read my post. I was saying units other than Warriors and Rogues should have the ability to change their position mid-battle, since certain enemies have the ability to move them from their original positions, messing up a strategic placement for the rest of the battle (which in the case of Act IV, is permanent, since it's one long battle)
Why was my comment voted down? There does need to be a way for all units to move around during a battle. Maybe some units like the captain and thief can do it easily, but other units should at least have the option, even if it costs them dearly (maybe costing all of their remaining Power to move once)
Okay, I've checked the commands available, besides certain unit skills there doesn't seem to be any way of moving your units to different squares during a battle. This is a real problem, since it crippled my whole strategy and I failed Act IV. Maybe there should be a command in the bottom right (alongside Retreat and Wait) to spend a turn moving to a different square.
An enemy unit knocked my inquisitor to the back row in wave 4-5 of Act IV, but now I can't seem to get him to go to the front row again. Is there a command or action to make him go to the front row again? He's not very useful in the back row.