It's a nice and simple game, that really challenge your ability to adapt to new patterns and consistency of the incoming balls. The 'Boop' noises each ball makes can be somewhat of an annoyance though, so I have the sound turned off when I play to better my focus.
A tip is to try to cut the block with the viking so it has as little volume of ice as possible. That way, you don't end up staring at the screen of the living viking trying to hammer down the chunk of ice until you realize why they couldn't break the ice like me...
Only 2 words for this game: Terrifying, yet also intriguing at the same time. (Though the good ending was a pain in the butt to achieve, as already shown in the comment guides posted here).
Ah, how the Snail Bob games have evolved over the years. Each game has it's own unique and different theme, story and design but we'll still have the same old character, Bob.
The atmosphere of these games are always eerie and unsettling, especially with the BGM. But like others, I also have to point out the error with the piano part.
Possibly one of the better Difference games you have made, developer. Again, if images used in the game are not yours, do give the proper credentials to the original artists.
@Veteran_Grandpa Anyone would have down voted your comment, since that comment was inappropriate and insulting. The comments section is NOT used to harass other users.
I click the game and I'm greeted with a Christmas puzzle. Apart from the thumbnail, this game has nothing to do with the theme of a dragon, or the celebration of its year.
If you are not the owner of the images being used, it would be respectful to cite where they were from, and/or who the creator(s) were. Copyrighting exists, you know.
That moment you realise that the Description and Instructions are a copy/paste of all the other "5 differences" games. Yes, I can certainly see a lot of innovation and effort being put in these games ...
Like one of your previous games, it would be interesting if you had the images of the puzzles organised so that they tell a story. Each level completed advances us to the next scene of the story.
I agree with KnowingEyes comment, plus, there doesn't seem to be any significant difference in the modes of action between each classes. Sure, they all have different stats, but they can pretty much perform the same actions depending on what is displayed on the grid in-game.
I've seen and played dozens of these Difference games made by the developer, and unfortunately none of them seems to be of any improvement from another. Plus, the BGM is being re-used in every game.
It's a cute and fun game, though I find the 2 strings of coloured lines following behind the character distracting and superfluous. Was this just a mistake during the design, or ...?