There's one thing I see in many CCGs and RPGs, and that is putting lots of zeros after every number. Having a creature with 1000 health and 100 damage is the same as having 10 health and 1 damage, except you can actually see what's going on.
I would really appreciate a regret button when you buy stuff. So that if you haven't left the store yet and don't have it equipped, you can sell it back for the same price you bought it for. Click the + if you agree with me.
I wish people would stop complaining about the price and comment about the actual game. Altough fizzy wants 20 bucks for a game like this, the demo is pretty much of the game. The setup is also great, so you really shouldn't complain. Give the guy some credits, he's a great flash game creator after all.
@derstrupp @gloopspainter I think (just a theory) that the coins thrown into the well and given to the beggar is given to the first person to dive in/scare. For example, one person gives the beggar 5000. The next gives 3000. But the third person scares her away and gets 8000 that she dropped. Anyone think that sounds possible?
@nazwraith It doesn't auto-play for you, it's the opponent that uses a card that causes the stat effect "confusion", wich makes you play cards at random for a certain number of turns.