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12_Hundred's Comments

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Madness Combat Defense

Play Madness Combat Defense

Mar. 12, 2011

Rating: 11

These turrets are very poorly programmed; they always shoot either pick targets at random will, or automatically attack a weakened enemy at the REAR of the enemy echelon.

Epic Combo!

Play Epic Combo!

Mar. 06, 2011

Rating: 5

Where the hell are these poor things spawning from?

Burrito Bison

Play Burrito Bison

Mar. 05, 2011

Rating: -1

And CheatSanity, it is commonly known that turtles cannot wrestle - SILLY GOOSE!

Burrito Bison

Play Burrito Bison

Mar. 05, 2011

Rating: 16

Y'know, if they hate Señor Bison so much, and he always gets closer to utter escape each time, then why not just execute him?

Burrito Bison

Play Burrito Bison

Mar. 05, 2011

Rating: 6

Save up your Rocket Slams unless you REALLY need them; use them all when they are full, and only on large clusters of foes.

Bridge Tactics

Play Bridge Tactics

Jan. 25, 2011

Rating: -7

Level 6 - Plant a charge on each end of the platform, then plant your last charge on the support beam, planting them all as far down or out as they will go. When the two soldiers and the tank cross over your charge on the right, blow the left charge, then the right one, and finally, finish off the bridge with the last charge.

Bridge Tactics

Play Bridge Tactics

Jan. 24, 2011

Rating: -3

Level 5 - This level is hard to ace, considering the extreme amount of timing needed. Plant two charges on each side, one on the top of the firstmost strut (From that end of the bridge, perspectively) and then one on the base. Detonate the lower-right charge -just- as the first truck crosses, then blow the opposing one, then the last two charges on the tops of the bridge.

Bridge Tactics

Play Bridge Tactics

Jan. 24, 2011

Rating: 0

*Level 3* - Plant charges on the points where the arch crosses into the bridge's platform. Wait for the soldiers to cross the bridge just past the point of detonation for the first charge, then blow it, and then blow the other one quickly. ||| *Level 4* - Follow the same instructions as Level 1, but the slower vehicles and larger bridge give you a little more time.

Bridge Tactics

Play Bridge Tactics

Jan. 24, 2011

Rating: 1

*Level 1* - Plant 2 charges on each of the very far edges of the top halves of the bridge, then two more on the lower halves just below. Detonate the charges to the left first, then the others as the squad rushes across. ||| *Level 2* - Place two charges on the bases of the suspension wire columns and two more on the support struts. Again, blow the leftmost charges then the rightmost, doing so quickly but steadily. (Stars mean extra charges left over.)

Man in Gap

Play Man in Gap

Jan. 24, 2011

Rating: -1

I highly dislike the entropy of some of the levells. They are why I always die... Too often will I be on the complete East of one level, and the next level offers the only two slots on the far West side. It may just be because I have a high-rated computer that runs levels quickly, but I'm just saying.

Haiku Hero

Play Haiku Hero

Jan. 23, 2011

Rating: 5

Flags and darkened skies| |The damned colors of wartime| |Define human hate - My best one yet.

Frontline Defense First Assault

Play Frontline Defense First Assault

Jan. 22, 2011

Rating: 5

Consider building towers on the grassy strips between two roads, so that your towers can fire on them twice per run.

Master of Fortresses

Play Master of Fortresses

Jan. 21, 2011

Rating: 2

Don't fire until you see the whites of their eyes! Israel Putnam, 1774

GeoSketch

Play GeoSketch

Jan. 17, 2011

Rating: 0

Hexatriotic Entropy (6-ray triangular randomness) Beautiful...

Pixel Legions

Play Pixel Legions

Sep. 13, 2010

Rating: 5

When fighting the boss, let your troops build and allow your enemies to kill each other force. This way, when it comes time to fight the final legion, you'll have lots of troops to use.

Pixel Legions

Play Pixel Legions

Sep. 12, 2010

Rating: 3

It's ALL ABOUT DECEPTION. Wait for your opponent to attack and kill a large enemy, then strike at it with a large wave of unexpected troops.

Geosketch Two

Play Geosketch Two

Jul. 24, 2010

Rating: 0

Try 5 lines (2,9,9,2,8) on Mode 1. Though entropic, it's rather interesting.

Bloons Tower Defense 4

Play Bloons Tower Defense 4

Jul. 13, 2010

Rating: -10

Any reason why the "Piercing Darts" upgrade for the Dart Monkey looks suspiciously like the symbol for the perk "Stopping Power" from the Call of Duty series?

Punk-o-matic 2

Play Punk-o-matic 2

Jul. 13, 2010

Rating: 0

I managed to create "Gematria - The Killing Name" on here, but I wish the Drums were faster! ( Sorry, I forgot most of the data :( )

Foreign Creature 2

Play Foreign Creature 2

Jul. 01, 2010

Rating: 4

You don't HAVE to be 17 years of age to play; it is just because of graphic content that they say that you SHOULD be 17 to play.

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