I'd like to make a suggestion.
Formations.. currently we have the one "Ten-pin" formation, and I am given to understand some reset missions mix this up by hamstringing a player with smaller formations missing a block in a criticle space.
Instead I'd like to suggest that there be more than one formation, and the new ones are unlockable via achievements or other means. Each of these now player selectable formations can come with built in "formation bonuses" such as a defense bonus, or a gold bonus for one being "Optimal search pattern", or similar.
A two/three/three/two man "Spot" formation.
A reverse ten-pin wedge.
a three/two/two/three "reverse spot" formation.
perhaps a three/two/three/two syn wave formation.
maybe even a two/three/two/three variation if it.
And of course, for goodness sake, make saved formation layouts for the crusaders, as well. I know you get a lot of requests for that. may as well throw my hat into the ring as well.
Confirmed and tested for, in version 3.1, if you keep your mouse over the "back one area" button, you can click it as a red chest appears, and if you flip back one level before your team breaks the red chest, it will ALWAYS change into a blue chest, spawning you a Blue Gem.
Every Time.
@parki222, "Lern2play" is not an appropriate comment on honest feedback.
A large area of effect and eight second duration, along with the "repair" being an ability with a smaller area and no immunity grant upon use making it essentially wasting your mana to use it (terror) is not good game design, it's unfair.
It is an unfair ability that lacks a correct counter.
8 second duration coupled with huge area effect on Amazons armor loss tower turn ability is far too strong, and using terror on your own towers is a losing proposition because they will just be returned instantly again by another amazon wasting your mana points spent.
Amazons have killed my enjoyment of this game completely, they are simply too damn strong, essentially leaving a player completely defenseless for far, fa too long and non stop.
As soon as the turn ends and towers fire again, anothe amazon loses armor and burst turns all the towers off again and again. Needs to last far less long, and have a smaller radius, and a duration of turn immunity applied once towers are free again so they are not trapped in a cycle of constant returned.