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Game comments and reviews
May. 30, 2015
1/5 because you spammed me
May. 28, 2015
There is a huge memory leak problem or something, the game gets so slow after a while
Jul. 07, 2014
This game has potential but the roguelike elements with random items is bad, you keep finding the same 5 items over and over again, you should add way more than that for the game to be interesting, and the ennemies are really easy, I don't feel like I'm progressing
May. 26, 2014
So, this is a clone of Cards against humanity... You could just play on http://pyz.socialgamer.net/
May. 21, 2014
I was wondering why I wasn't getting that much money, then I read the comments... Seriously that's game design 101, don't make let any gameplay element affected by FPS or game speed
May. 08, 2014
The french translation is terrible
Apr. 04, 2014
Timmy !
Aug. 09, 2013
This is getting old.
Apr. 11, 2013
The game could be good if the fights would be better... I don't like the way they units just bounce horizontaly
Mar. 07, 2013
The hitbox should be way smaller, because it's basicaly a shoot'em up, with some bullet hell elements, so you can't have a hitbox that take 1/4 of the screen
Mar. 02, 2013
How about you stop making these shitty unity games ? 95% of unity games are just using the FPS controller with some simple script, it's a shame
Feb. 19, 2013
Good game, but you can't put elements of a bullet hell shoot'em up with a hitbox that big
Feb. 18, 2013
I don't think you have the rights to use counter strike's sounds, just saying :o)
Nice game, but it's so unoriginal, you copied Cyclomaniacs
Jan. 26, 2013
This game again... It's the 3 or 4th game I play that look exactly like this, with autowalking to quest etc. It sucks.
Jan. 10, 2013
This game is terrible, it's a disgrace for any Unity dev...
Dec. 13, 2012
It's great to see people using Unity more and more ! May I ask how did you make it ? (TK2D, ex2d, or else)
Nov. 15, 2012
Muting doesn't mute the "hit" sound effect, how annoying
Oct. 31, 2012
The last mission of the horde campaign is impossible...
What's the point of giving orders to your units if they don't do what you order them to do when fighting ? It's ridiculous, on the 8th mission the ennemies were just destroying my last fort, and my 2 units were just next to them fighting another unit...
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