Just saying.... But at the end of each day, when it displays what you've dug up and everything... I think it would be cool to be able to SEE what it was that I've dug up... just to be able to scroll my mouse over the picture of each item and see the name, wheater its just junk or treasure, either way it would be cool...
Just a few observations about "Candy Land", which seems to be located entirely in a small bag of gummi bears...
1) It seems it is perfectly legal to just carry around massive bombs and rockets throughout the city, seeing as how the bomb-bearing gummis are ignored by the "police", and rocket-riding gummis are flocking the air
2) So many gummis are running around with sacks of cash and goodies, it would seem while the police were chasing our lovely hero, the Bison, the gummi mafia decided to rob the Candy Land National Bank, and are running rampant throughout the city.
3) Gummi's are obviously very racist, seeing as how the sections of Candy Land are completely segregated, and seperated by massive locked stone doors. Who knew gummi's were so racist???
4) The police have got to be pretty poorly armed, as none of the weapons that the Gummi citizens have are available to the police.
It seems like a pretty interesting concept with the game engine... also has potentially great game play with this...
I really hope you find ways of repairing or getting around those glitches!!!!! :(
Awsome game... A few details that need to be fine toned, like the only ranged attacker being the strongest...
But just if no one else has realized... the battlemage levels up faster because no one reinforces her with guards, therefore she gets all the exp from the monsters she kills, while the other two share their exp with their guards instead of getting it all for themselves...
Solution, just try and level up a bit, and try to not put as many guards as you usually would... they would all just get more exp that way...
This one is really good actually, LEECH CANNONS FTW...
but yea, too easy to find and kill the boss.... needs more minibosses, and more chances for upgrades... way too fast for this game...
ok, something that i think is a glitch, if you die, and go back to a lime checkpoint, you use up ML even if you dont hit start yet... thats kinda counterintuitive, don't ya think?
This is actually pretty fun. would be better with some more changes in the levels and ability to upgrade or level up your fellow discusting red-neck folk ....
@twidalada: the whole point is when you level up you get better armor, spells, and weapons. You want it to be like every other RPG in the world...
this is such an awsome game, I wish it was longer :)
This is one of the deepest, and most in depth games relative to its simplicity i have ever played. I am simply blown back by how awsome it is.
For those of you who are confused, you are playing as the Artificial Intelligence, and are exploring a virtual representation of the world they built for it. There was a fire and lots of stuff was lost, but the A.I. lived intact in a computer somewhere, and you play as it exploring its own existence, and for a way to escape into the outside world.