Played through this a few times and I decided to give it a very low rating. The game is great for killing time, but it isn't actually fun. You spend more time "resting" than you do doing anything else, which is more or less the opposite of reality. Even with nothing but warrior bonuses, you STILL have to level up your combat abilities in order to fight effectively, and while magic is early on better than combat, they are both capped ridiculously. Some parts of this are well designed, but a lot of it isn't. Dungeons could be done better, and I'd like to suggest that moving through a space you've already explored should NOT increase stress. Why, if I have one single corner of the dungeon left to explore should I not only have to waste a week to get the dungeon fully explored, but then leave with 50 stress just because I had to go across the whole thing? Stress in general needs to be redone here.
Thanks for the comment!
The AI for the towers needs to CHANGE NOW. the Towers re attacking the same unit at the same tower (in range) and even after death the bullets still travel to the fallen tank. wasteing up to or more then 5 shots PER TANK. over 10 tanks at 3 wasted shots each. adds up. FIX IT PLOX