To BoTDers:
There is a "New Raid" button, introduced somewhere down the line. If you're so close to the Hero Material badge, but stagnating, click the "New Raid" button. It doesn't have a cooldown or anything, so you can click it every time you get stuck, or even every time you lose, feel like you're gonna lose or just aren't winning fast enough for your liking. But: if you're like, 5000 medals away, I urge you to just give up, the shiny ain't worth it.
P.S. it is safe to use portals when doing this; you get medals as if you beat the levels you skipped. But be smart about this; skip the later levels on each reset, not the earlier ones.
P.S.S. The tutorial is B.S., your Fairy should not be 0 speed at the back. She can fight, and she should. Just make sure that if anyone gets overwhelmed, it's not her.
I would like to remind everyone that instead of coming here, ruining your day by playing a game that was not suited for you, then taking out your anger on the creator, you can choose NOT to play. You only need 5/7 of the week's games to get the shiny Kong, and VasantJ's games only take up 2 of the 7. Common sense and common courtesy, people.
@jasondeegan a dibble will NOT jump into the water if it can see the water. Dibbles will walk off ledges, and if there is water below they will float on it. But it will not, by itself, float on water once it reaches a shore. You have to tell it to OR deceive it into doing so, which can be hard to do, as level 31 will prove. You've got to fill a lake 7 tiles wide... with only 3 floats. Additionally, deceiving them typically takes 2 dibbles, one to set up the other. Using "float" just takes one.
Protip for the survival part of the badge when playing as Elldor (reading the comments you might wanna choose Toldor instead): Ensure you maintain a healthy statue garden. There cannot be more than 5 enemies on the map, and people you've broken the knees of cannot move until attacked, no matter how long they're there. So try to keep 4 statues on the board at any time. Preferrably with diverse factions, When the horsemen come they're all going to unfreeze, and target you (if not each other) because the horseman doesn't stay long enough to distract them.
It would be nice to ALWAYS be able to move my base, instead of moving the platoon that was on its spot, AND not have the base move back slightly before moving in the direction I intended it to go.
Blue tars need to be nerfed, either that, or blue flowers need to oscillate less. I understand the concept: You have to estimate which color presently needs more dps, and which colors will eventually be taken care of, but the high speed of blue tars encourages wastage, as the flowers take so long to oscillate that they won't spend fast enough to kill the tars before they reach the water. As a result, you're forced to shoulder a double whammy: Polluted water (As if they were at full health!) and wasted flowers.
Oddly enough, if you press skip race, and someone DNFs, they remove the 12 point award from the group's scores, leaving the first place scorer with 8 points.
In other news, racer % shows blatant disregard for official racing rules while screaming "PARKOUR!"
I am a little confused on what skills are valid for "Steals items with single target melee attacks". I've noted that: Basic attacks work, unless they follow up by casting a multi-target spell. No-Legs's non-elemental triple-hit attack steals from the last target, but he does not steal when using elemental triple-hit attacks.
The barbarian's Heavy Weapon Mastery and the knight's Shield Focus may seem incompatible... until you use a 1.5 handed weapon and a staff. Brb, I'm going to whack some sorry heads in with my staff of Earth.
Bit annoying that half the time I try to rotate the figure, I instead drag the game as if it's an image, with the game itself only registering a click...
To those who claim that you should be able to remove/shift pieces: there are levels which rely on your inability to do so to work, that is to say the placement of a piece blocks off another colour's route (or the same route, later on). So really, only being given the option to reset the puzzle makes sense.
"Try to avoid playing with your eyes. When playing the game, Listen to the beat to decide when to click." Bit hard to do that considering the notes have been adjusted from what's accurate, for example: in Mode 7 -Hype Mix-, there's one section that consists of 3 dotted quavers (i.e. 3/8 of a crochet) each followed by semiquavers tied to crochets (i.e. 5/8 of a crochet), but that gets simplified to 6 crochets.