The ships are REALLY hard to be controled and even more so groups of ships. The impossibility to make all of them face the same direction simply makes macromanagement almost impossible unless all of them are already facing the same direction and no enemy are attacking the group. Also micromanagement is just as hard as it takes time to click where you want to put them, even more hard if you want to scroll along the map as doing so would make you choose everything between A to B, and then decide the direction for it to face. Friendly A.I is almost non-existent as the only really automatic function is to attack and, when selected, counter-attack, which makes simultaneous attacks on 2 or more different planets more painful then it should have been. (I'm sorry about the chaos on the order, I was used to posting when the older post comes first and not last >.>)
wow, seriosly congragilations on making the game. i wanted to make a game before, i bought the software and everything. then it got way too hard. so i feel really good for u guys. good job! and the game is great!