Click to fire makes my mouse hate me, and makes me hate this game. Plus, I've played this game before, when it was called whatever it was called the 100 other times somebody made pretty much the same game. Bleah...
Stop giving these games badges. They aren't fun and have more bugs than features. More than half of the functions don't even really have any effect - it's just a matter of saving high population states and letting the Nevadas and Rhode Islands die ont the vine. Garbage. They need a No-Star rating for this crap.
I really wanted to give this 5/5, but it seems like there's a memory leak or something, as the game becomes unplayable after a few rounds at the higher levels. Also, put a restart button on the game over screen, and Back to Menu after lvl 40. It's shame, but it just seems like the QA on this was lacking.
My only problem was the music and the inability to turn it off without muting the game entirely. I want to really like the game, but the sound is a bit of a deal-breaker. (If there's a setting somewhere I missed, my apologies...)
I don't agree with most of the gripes reported here, but the way the ball occassionally just passes straight through the line is major point of frustration. I can work around most of the problems, but how can you adjust for a failure in the collision detection?
Oh, and why not just make the barriers walls/bricks/etc.? It's not like you might get lucky and pass between the "gears"?
Other than that, pretty original and decently entertaining.
This could have been a lot better; it sort of feels like a beta. Keys/clicks don't always seem to register properly, the gameplay is pretty repetitive, the UI is obnoxious (why float the interface over the game area?), and there doesn't seem to be any real depth. Compound that with the fact that the "grind" seems completely arbitrary. The first few castles breeze right by and then you're stuck camping whatever's easiest until you can continue. I might enjoy a sequel if the UI gets fixed up and some of the other kinks get worked out, but this is hard to like in its current incarnation.
Everything stacks up fine, but then it occassionally undergoes some sort of quake and then everything goes downhill... If that's intentional, that's crap. Tetris doesn't just occassionally insert a block somewhere to screw you up, so I'm wondering if this is poor design or if the developer decided, "This is too easy; rather than introduce something that skill can overcome, I'll just make it all F'ed up after a certain point."
As it is, it's like playing chess, and then having some jerk bump the table and have all the pieces out of place - as if that would make chess more fun. Nice idea, but severely lacking in the execution. This is like playing a decent game, and then somebody runs up out of nowhere and kicks you in the nuts. Random chance at failure, nil chance of fun.
Next up from this developer: a tower defense knock-off where your towers are randomly erased, then some sorry RPG clone where you you sometimes just die once you reach a certain level.
EDIT: I might not be so harsh, but I like to listen to my own music when I'm gaming. People hate Streamline, but you only have to listen to one crappy song over and over and over and over to beat that game. That makes this game Super Streamline/Guitar Loser Knockoff Mega Deluxe.
Please stop encouraging those who create and/or play games like this. I keep picturing that episode of Malcolm in the Middle where Hal and Craig enter the "Dance Dance Jump Party" contest whenever I see one of these things.
Best game for a card in ages, it seems. 4/5 - Lost a point for have to use the mouse to Retry/Next Level and for not giving some idea of what time you need to beat for a Thunder finish (some of them seem about impossible to get).
Considering this is a sequel, it falls into the Return of the Jedi or Episode One class. Earlier versions weren't great, but were entertaining to a point. I'm at a complete loss to describe what has been added to this latest offering (I'm pretty sure it wasn't time spent on the storyline). And then to make it a card? And several badges? Ridiculous...
Restart = Right click + Rewind. But still... There's a level of unpredictability which cheapens any fun this game might bring. There's something buggy about the targeting. On its face, it is relatively simplistic, but the randomness in the flowers/damage ratio makes repeating successes frustrating. That is, playing one level the same way (e.g. timing, flower count, etc.) as a previous win can result in failure. Unacceptable.
Controls are wayyyy too touchy on my computer. Tossing a bottle either goes nowhere or bounces crazily around off-screen - I'm either a 98-pound weakling or the Incredible Hulk, with no in-between. I want to like this game, but this just ruins it for me.
Level unlocking is totally broken, making this reminiscient of those old Nintendo games where you get hit once and have to restart the whole level. Nice game if that gets fixed, though.