I think the economy might be bugged. On the first map I have a ton of gradeon, but the station has a low trade. So I go to the next system. The bug is that, as I mine on the first map, the station on the first trade value continues to decrease, and as I sell to the station on the second the trade value increases. Station 1 had .95 to start, now it's .5. Station 2 started at 1.11 and is now 2.31
I'm amazed at the quality of this game. I feel ashamed to only be able to give 5 stars. Everything is so beautiful and tranquil, from the deep music that draws me to a faraway, but familiar place, to the exquisite graphics. I would like to rekey commands, for instance the ESC button exits full screen which gets annoying when opening the menu, and I'm sure I could find a hot key setup that's more my style.
Seems like this was rushed together. I had been looking forward to a 3rd for forever and I'd have gladly paid for a game that built on the previous. There's a bug in the shop menu. The tabs have a down button to view other tabs but the up arrow is not included or is simply blocked by the item information screen. The game seems largely imbalanced and I find little incentive to keep playing after conquering another kingdom. I can't refight old enemies, the hunts are okay, but I miss the bandits. I quickly amassed billions of gold that I have no idea what to do with. As a stand alone game, I'd say it was "okay." When comparing it to Feudalism 2, I'm very disappointed.
Not many people seem to acknowledge the power of a Noble with a bowgun. Im one hitting tanks while destroying everything behind them. beat Ragnarok before they even charged their lasers;
Having massive stores of gold and mana seems almost useless. I used it once to swarm the enemy, but swarming the enemy earlier on in the battle was much easier and quicker. The ending strategy was neat. Instead of wiping out smaller units first (which is what Im used to) I found it better to attack the horde straight on.
I wish upon mastering a skill we would get an item related to it. Like an infinite use disenchanter, pickaxe, hammer and so on. Or maybe a skill like scavenging that would give us a chance to conserve the uses. Or spells that do the same thing.
I wish upon mastering a skill we would get an item related to it. Like an infinite use disenchanter, pickaxe, hammer and so on. Or maybe a skill like scavenging that would give us a chance to conserve the uses.
you can adjust how easy or hard it is economy wise in the galaxy editor.