lol Satan is still bullshit. Can't defeat him w/o lucky slay hit. And the only time I was lucky enough? When I finished using more than 50 AP. Just because I don't usually stock on much AP. At this attempt I used 2 +10 AP's and started the round with 20 AP and still I only barely did 1/3 damage with special hunter Gabriel.
Nerf magic portal Satan please -.-''
Impossible to defeat Satan (at about level 80 magic portal, strong opponent. No choice since legion still is bugged and can't be chosen over portal. Portal always gives Satan) in the Meet Programmer mission? Anyone who beat it got any tips?
Players should be given more control. This could have been done thousands of ways. These are a few
a) Provide "life-saver" options. Eg. double-jumps, shield/slow-mo power-ups etc. Provide limited numbers at the start that last throughout or available as pick-ups.
b) Let us anticipate "spikes" better i.e. larger view ahead
c) Slower laser speed. This point together with the top point makes it impossible for almost any sort of planning/strategy. Even half a second gets you killed in the 200-300 region, not to mention the effect of each pause or slide snowballs so quickly into your eminent death.
d) Allow for a larger variability between the smallest and largest jumps. I cannot begin to count the times I'm stuck between a rock and a rapist, when in that situation no matter how far I slide or how lightly or furiously squeezed the esc button is pressed, I'd die.
Point in case- 349 on a game. 53 on next. Then, 113. And, 13...what?
Would probably have enjoyed it more if I were given a larger amount of lines but having goals/achievements/bonus for less lines. Finding the right angle with just one short line can be quite annoying at times
The game was scaled alright up until somewhere in the middle, then it just went bananas.
1) Crafting system sucks balls. I wasted close to 30,000 coins trying to craft a bow that wasn't even the best yet.
2) If you're gonna make the hardest hitting skill hit half the time of the normal skill, can you please fix the scaling of damage to be more appropriate? I don't want to be risking and wasting 5 turns just to hit just as much or even worse, less than a light attack -.-'' Not to mention how heavily each turn affects the outcome of the battle.
3) Because of all the unnecessary grinding involved, I can't be bothered to finish the game. On the 1000 gold story quest, I'm making loses. Not to mention that it's so stupid that you permanently lose life everytime you die, when the enemies scale so badly and there's no way to escape -.-''
Love the art! And the seemingly endless world to explore. Even though there isn't any goal I just love collecting my little friends and wave my cursor around, making them do all sorts of shapes and forms ^^