The thing I like about this is there is no true way to get "stuck" or to "lose". It's not quite a game, and I think it actually helps tell the story. 5/5.
It's less of a game and more of a test/demonstration to show off what all can be done with the special effects engine I made. It's also to bump the FlowTest game a bit, since it's been updated quite a bit since the original version, which only had 3 buttons on the screen to toggle the colors.
Make it so we can customize which note EACH ROW stands for. I was looking for E, B#(or rather, Ad), and G#, but COULD *NOT* GET THEM all at the same time, which sucks. (Argh. Sorry for the typo.)
Make it so we can customize which note EACH ROW stands for. I was looking for E, B#(or rather, Ad), and G#, but COULD GET THEM all at the same time, which sucks.
There's a whore in the middle of the camp because it's historically accurate. Prostitutes have been used throughout history to raise the morale of men at war.