Ehh. Lag doesnt bug me. I grew up playing low-quality unity games on a Windows 98 that half the time didnt even work because my Unity was outdated and my Widows 98 was to outdated to get the newer versions. So i say great game. :P
"OK, this tower cant be THAT big... lets get started!"
*10 floors later*
"I'm comming, baby! I'm almost there!"
*25 floors later"
"Ok.... *Pant, Pant* Almost there!"
"50 floors later"
"Dear God, this is higher then the Empire Pork Building!!!"
*175 floors later*
*You know what? I QUIT! I'm done! NO-MORE-CLIMBING!!!!!! I'm DONEEEEE!!!!!!"
*goes through door and sees stairs to the bottom*
"Q.Q forget it i'm jumping out the window.
*Jumps*
"TOTALLY WORTH IIIIIIITTTTTTTTTtttttttttttt.........."
Can you guys like have levels looked over, because there are 3 levels ive crossed so far that have you fall off the screen right when the level begins, and it would be really annoying to have that spammed through the fanmade levels.
Haha i love games like this. What i do is mute the volume and rely completely on reflexes because the layouts are just everywhere. You can call that strategy, right? :P
The trick to getting the "Impossible" achievement is to not do jumps straight up into the air. Rack up your speed by doing jumps forward (Though you need to do "Nice Entries" which are a pain in the ass to do when you are jumping forward) and then quickly jump upward. Its a very long process. I wait until there is about 20 seconds left: take the whole match racking up speed. Then once those 20 seconds are left, jump straight up into the air. Bam. You just earned the impossible achievement. :P
The circle maps was an AWESOME idea! and the falling planks make it really tricky to pass certain levels. Just a suggestion, since the game is 3D, you should try processing it in Unity instead of Flash, if you are gona make another one. you can put a lot more detail and other crap into the game. Great work ether way.