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4L3AF's Comments

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Stormbound

Play Stormbound

Jul. 08, 2021

Rating: 0

Diamond tier vs Gold tier? What is this brawl non-sense...

Stormbound

Play Stormbound

Jun. 18, 2021

Rating: 3

So brawls went from fun to frustrating... and now getting to the rubies can cost infinite gold instead of like 60... I've spent 320 now and still got nothing... And where are the players my rank? As a platinum 4, I've got one platinum 5 opponent and then a bunch of diamond players... I've never made it to platinum 2... Why am I against these insane decks? My cards are 2-3 ranks lower.

Accelerator

Play Accelerator

May. 18, 2021

Rating: 4

From 960 to 1300 I had a straight shot... that is some wack rng

Factory idle

Play Factory idle

Feb. 26, 2021

Rating: 1

Do you only pay for the efficiency percentage? If component 'X' costs $100/tick at 100% efficiency, does it only cost $10/tick at 10% efficiency? Just trying to figure out why my (all research) factory varies its negative income amount so wildly.

Factory idle

Play Factory idle

Feb. 23, 2021

Rating: 0

The sorter should be called the spreader... As it doesn't actually seem to sort rather it just evenly distributes the items coming in among the out going lines.

Stormbound

Play Stormbound

Jan. 29, 2021

Rating: -1

Fusion stones are basically worthless and the push/pull, command forward, and freeze challenges are just a waste of time.

Castlewars

Play Castlewars

Dec. 15, 2020

Rating: 2

Build a proper deck... and the luck isn't as bad... but yeah the castle wars first game isn't as good as their later installments in the series. 70 cards is too big of a deck for a minimum size.

Fixation

Play Fixation

Nov. 17, 2020

Rating: 6

First smoking is terrible for you and should never be considered a "power" or coping mechanism for depression. BOTD - D887C1 Get the smoke ring button in the top left

Thing-Thing Arena 3

Play Thing-Thing Arena 3

Sep. 01, 2020

Rating: 0

BOTD is easy but slow. The whole game is kinda boring and slow. But whatever. The controls are clunky and not great.

ZS Dead Detective - Walls can Bleed

Play ZS Dead Detective - Walls can Bleed

Jul. 14, 2020

Rating: 3

Just had to load and finish the game again for the BOTD to register...

ZS Dead Detective - Walls can Bleed

Play ZS Dead Detective - Walls can Bleed

Jul. 14, 2020

Rating: 2

BOTD broken? I finished the game, got the correct suspect, came to the right conclusions, and found all the clues... what else is there?

There Is A Bomb

Play There Is A Bomb

Jul. 03, 2020

Rating: 4

I did the order as apple - water - maze - money - quiz - last key (for purchase) Got it done quick enough to go back to the original screen and listen to the panicking police/soldier.

There Is A Bomb

Play There Is A Bomb

Jul. 03, 2020

Rating: 3

Fun little game. Only complaint is that it isn't super clear that taking an item will automatically use the item needed to "trade" for it. There is a hint from Rosa, but as her item is the last needed in the chain it isn't much help at that point. I was trying all sort of buttons to give George the apple for a few resets before I realized I can just take the water and it will give him the apple.

Super Energy Apocalypse : RECYCLED!

Play Super Energy Apocalypse : RECYCLED!

Jun. 30, 2020

Rating: -5

First badge of the day to work in forever...

First Job

Play First Job

Jun. 15, 2020

Rating: 6

I don't get why the goal is to be as wasteful and inefficient as possible...

Super Crazy Guitar Maniac Deluxe 3

Play Super Crazy Guitar Maniac Deluxe 3

Jun. 10, 2020

Rating: 15

The first song has most of the key commands in sync with the song... the others just seem like random garbage or if you are lucky there are parts that make sense what they are trying to do... they are just desynced with the song and make it so it's easier to play with the audio turned off...

shapez.io [demo]

Play shapez.io [demo]

May. 29, 2020

Rating: 1

Early game seems a bit backward... you start the game click on everything and starting top to bottom left to right try the options it gives you and it starts saying that feature is only for the standalone version... and I'm like I haven't even figured out what the game is yet... then after you figure the game out and get past 2 levels the first hint that you don't have to find on your own is forced into your face and you are forced to wait even after finished reading the short message... just sitting there... This would have been helpful with the beginning but after two levels the game is pretty well understood....

Developer response from yorgio

Well, actually a lot of people *don't* understand the game but still click the buttons. I still reduced the timeouts by half for the next update :)

Factions

Play Factions

May. 29, 2020

Rating: 3

Fantastic game! Style is great with good visuals and controls and fun sound to boot. Only suggestion would be a zoom in and out and different sized planets.

Developer response from Frenchie14

Thanks for the feedback! Different planets would be a nice feature if I made a sequel :)

Bloquake

Play Bloquake

May. 26, 2020

Rating: 2

Great movement and feel to the game... but I didn't really understand what the goal was... is it just a survive as long as you can? What are the 2 kinds of currency for? What determines when you get each kind of currency?

Developer response from Finesden

It's an arcade game, so the aim of the game is to get as high of a score as you can, which is determined by breaking boxes and enemies. The other important thing to aim for is a high stage. The S in the top left corner tells you what stage you're on. The picture of a box in the GUI tells you how many boxes are remaining.

Warpswap

Play Warpswap

May. 26, 2020

Rating: 3

Great concept... Many of the simple "tutorial" levels seemed like they came after the level they were needed on. A bit more of a snappy grid-like structure would help make this feel more like a puzzle game and less like an extremely frustrating platformer meaning if the bullet only fired in the vertical y center of the grid cell you were in... removing the bullet colliding with self would change very little of the "solutions" but would make the game feel easier even if it wasn't. The bullet limits seemed arbitrary as you sometimes don't need to shoot but have bullets or you have more bullets than needed. And the "gap" cells that allow the bullet but not player through would be nice if they were just a bit wider so that the bullet had a slightly easier time getting through. And the ending felt a bit less "juicy" then it should have felt. Infinite bullets and random boxes may have helped it feel more exciting for an end screen.

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