the tutorial is flawed... alot... can you switch clicking to spacebar? its alot easier, so people doint have to re-position thier hands every time... also, i cant see what strength does in the tutorial, the instructions block what its instructing you to do
can i not do an infinate jump sequence if i hold space too long on a long jump? it seems if i even have my hand on any jump button when he lands he atomaticly jumps again... is it just me?
i would like it much more if the totum monsters didnt use splash.. my first time down there the second thing i faught was one and it shielded then used spash for 4 turns in a row... and same with the next time 1 tried, got to the sand part of first area, ran into one, and got owned by spash... should i stay on the stairs moving back and forth finding lizards untill im level 20 and can actually handle an attack without half my hp gone/pray for time to run ALL THE WAY BACK without getting attacked again when mardek is the only one with any health? i loved the first 2, but this ones a bit frusterating...ill keep working at it but that spash move made me ragequit more than once...
pretty big flaws... i went in exact order multiple times in the lowest to highest, but went to fast and didnt register my clicks and skipped what i clicked...
how the hell is one tower with 5 hp left on thier side, 15 of my units in thier base, and one more person left to kill the base a stalemate? and how, the next hour, are they fully healed with new fully healed troops? the aspect of "weakening" was always used in wars... why not this one? 2/5 until i see change
this game is in the wrong catagory, its not a strategy game, as there is none to it, and its not a defence game, its a conquest game
oohh and with the first level: if you actualy read the text of what it tells you to do, you get raped right away... can you put a delay for them attacking you after the tutorial on how the game works?
anyone els pissed off at the random change in length you can be away from the green balls? every level its diffrent, which makes me rage because i have to get used to a new setting every time... can you please make it so you can control the area if it?
hmmm... the second time arround its pretty easy to beat the game SPOILER!!!
easy tricks to beating any level that youre having trouble on 1. math - simple math problems to see how much will fit, what weapon to use, ect. 2. sword and shield - use the highest HP bot you have in the back, 3. is an alternitive to this, and in my opppinion more effective 3. healing - have your healing bot get followed by a bot with a good weapon, give your healer good hp to keep him alive if you make a mistake (go in circles, making sure you dont get trapped in a corner, and making sure you dont hit the circles with your healer or he will go on atomatic AI) using 1. and 3. i did the final level in one try, having my team weight exactly 150
to people who are complaining about there being more stars needed for gold than are on the level: build a jump or something exiting, once you see little hearts comming off the guy/girl in the front's head, youll get an extra star added at the end of the level
PLEASE add an extract color tool, i accidently missed a part i ment to color with a costom one (as most people who like detail know, the set colors dont cover much) and i forgot the combonation, so im stuck ... being a perfectionist its hard to concintrate on other parts with that one part uncolored...
ok heres a challenge: use two people fully geared, get some forage food and water, and go 177 degrees without looking where it goes from poca cosa and make it back using early guns... i accidently did that the second run through
ok i guess im going to be thr first to say this... anyone ever play diablo 2? theres an easteregg where you can go to an area fulled with hordes of cows covered in blood that obnoxiously moo'd every few secs... the day games dont coppy alor of D2 aspects and still is sucessful is the day i stop commenting like this
thumbs up if you agree