You development blog says that in the end Hans realizes that he shouldn't take others criticism to heart, but in the game all it tells you is that if you are ugly you can't live in the utopia, that the utopia is just a place for the pretty and popular people. The ugly ones must suffer in the painful real world where in the end they still don't find love. While the game itself is good and innovative, altogether it sends a depressing, muddled message about life which players will no doubt misinterpret in the end.
The utopia is Hans's utopia. It's in his mind. He's trying to change the world, and discovers even if the world was just what we wanted it to be, it wouldn't work very well. He decides to grow up, and sadly, adapt to real life.
Couple of things to change. Get rid of the obnoxiously long death explosion, bosses need to actually drop coins instead of trying to stop your fire until there are tons of bullets on screen, need a type of coin multiplier.
I have noticed quite a few things after playing the whole game. First and foremost, I don't understand why every hero has the same generic upgrades when the game lacks the depth needed to use more than one or two as your main character. There is no point in even upgrading characters who aren't you main except for the team boosting upgrades because quite frankly by the time you change you hero you are on the last level. The levels also uncharacteristically change difficulty at the drop of a hat. I mean, you go from killing every character with one hit on the first level to barely surviving on the second and third levels, then back to just destroying everything without batting an eye, and again you go to impossible to kill or dodge swarms of enemies. Also, with as many enemies that rush at you later, there really needs to be more upgrades dropping. I can't wait to get to the middle of the level to get my 3 weapon upgrade for my hero.
I don't really thing anything at all has improved from the last game. The interface is clunky and laggy, the character is much too fragile, the controls unfortunately too responsive to a fault, and the game over all is just so horribly laggy.
Playability over FR2 has not been changed. Physics of riders are identical, it was important to leave this in tact to allow for same re-playability over the millions of player created tracks out there.
What has been added / improved: improved performance over FR2, larger playing area, decreased the camera zoom, player saved replays (for sharing with friends / watching later), player best times saved per track (race against friends), official track listing, improved track editor (add/remove lines) and an active development team behind the game. Have you checked out some of the other players best times on the leaderboard, watched their ghost rides? Not a simple addition to get all those things working properly. With respect to to the lag, do you have the latest flash player version and a decent computer? If FR3 is lagging for you where FR2 is not for the exact same track there is something wrong that we would need to look into but in our tests it looks like an improvement.
So after getting past the first zones, these are some things I feel really need to be fixed a bit. After constantly replaying the challenges, I went first maybe a total of ten times out of about 9 hours of gameplay. Also, please let people have one deck for challenges and one deck for the regular levels. It is so ungodly annoying to have to go and clear out your deck ever other couple of levels because you come across a challenge. The banished knight also needs to be nerfed; I mean, summing 3 monsters with only one mana cost and armor is basically impossible to beat using just monsters. I don't feel like challenges should be given restrictions like 15 cards in order to force players to constantly replay the missions just to have a chance of winning. On the other side, it is nice to missions finally give out a bit of gems so the people who can't afford to pay can get in on the premium action.
Honestly there was no reason to make this game at all. I mean, if you thought that making a not-so-grey-screen game and slap brony in the title instead of idling would get you more plays you were sadly mistaken. Also, why on earth did you use java for a game that has absolutely nothing in it? That is about as redundant as cutting a piece of paper with a chainsaw.
i made the game to solve a problem in a chat-room called Everfree Forest, i still do not own photoshop, but as soon as i get my hands on it i will make this a proper game, sorry for the confusion.
The utopia is Hans's utopia. It's in his mind. He's trying to change the world, and discovers even if the world was just what we wanted it to be, it wouldn't work very well. He decides to grow up, and sadly, adapt to real life.