Your first launch game was good. The second one was eh. After that they have all gone downhill. There is absolutely zero challenge, and no replay value.
Apparently you can go so fast that you just don't even need to worry about the jumps. Once you get to around a 60 multiplier just paint in a near straight line, as even the slightest jump will make you fly off screen and likely kill your multiplier.
I feel like there should be a way for people to export their game data so that if they beat the game they don't have to worry about it accidentally being deleted. These games are a lot to go through, and it would be pretty upsetting to get every award only to find it deleted the next day.
I feel like I'm playing a really crappy version of 300 miles to pigland. There is nothing innovative or original, and the physics kill any factor of playability.
Wow, this game must have some seriously hardcore fans. I mean, a constructive comment by Yahi is down 2 simply because it pointed out something he/she thought could be improved. It seems like most comments that don't give the game heaps of praises and a 5/5 at the end are immediately down voted, which rather destroys the point of the comment system.
I feel like the whole squad thing it a bit too much to juggle at once. I mean, there are really not many times where you can sell things for extra gold, mostly because you are too focused on making sure your squad doesn't suck. Maybe make it so that there are special squad only equips in the next game? Like some generic equipment, maybe "ranger bow I" or something, just so that you don't have to manage 7 people at once, you just have your equipment and their special equipment.
Ok game, but it is a rip off of swindler, albeit a pretty lazy one. There are hundreds of grammatical errors, and the horrible lag makes it not worth playing at all.
@Mallows The idea of the game is that there is absolutely nothing at all. It encourages chatting with it's emptiness. If he started adding features, that would totally defeat the purpose of the game.
I seem to notice a pattern with these "multiplayer" games. If there isn't a very high game under the top weekly, they all the developers scramble around like roaches putting their game out there, but if there is a top game, they hide like someone shining a light on them.
I guess it is hard to communicate with several thousands of users. We don't have that luxury problem. Our activity on Kong will probably be concentrated to certain periods, but for now it is great to get input from new users.
@Wrecker Normally I would agree with you as paying for an online game is quite appalling to me, but a game this fantastically developed should not just be handed out on a silver platter. It could have easily been and eshop title, or a game from xbox live had the developer had the right connections. Would you demand portal or minecraft for free, even though they are both indie games as well? (although not so much anymore)
So now that the game is out on Steam and other platforms, what are those of us who bought the game on here going to do? Because quite frankly, I don't really want to play through the whole game and then risking it being deleted for some reason. Perhaps you could link us through Steam in some way so we won't have to buy the game again, or include a downloadable version of the full game?
That's understandable! It was based off of Minecraft though - 2D of course.