It is kind of annoying when I am trying to steer the man during a jump and he latches on to the car before I think he should and causes me to leap off to the right, since I am still holding left.
This is virtually impossible with a laptop. I know the pattern to solve it but because everything is separated by a pixel and because of the momentum I simply cannot do some levels. It's nice that you included level skipping but for completionists with a laptop this game is impossible.
There should be a lot more micromanaging. It would be nice to be able to stop and change the trucks direction mid route. If I have a two trucks going to one place that is close by to reset the timer, I want to be able to change one of them to go to a further away building.
It feels like there is a lag on the later levels. For example, on the fourth level when the circles move it feels like it lags out the spikes. I was on the second checkpoint and was inside a circle and the spike had just moved to the outside of the circle, but the second the circle started moving it was immediately inside the circle with almost no transition. With a game as precise as this is there can be absolutely no room for lag but even playing the game for a while causes a natural lag, which defeats the whole purpose of the long levels.
Its strange that the first few units you get in the first and second levels are just better in every way than the units you get in the third and fourth levels.
Not sure why but looking at the achievement screen really drags the FPS through the mud. I know FPS isn't really important in an idle game but it is a pretty noticeable slowdown.
Is there going to be an update? I see your responses saying that things will be changed in the next update but the game has been out for quite some time. The game does not really hold attention well enough to be worth this long of a wait and unless you update it soon the game will just die off like every other idle game.
The upgrades are really weird. Why is it that that none of the heroes have more than 5 upgrades, with the exception of 3? It really brings progress to a massive halt when it costs around 300B to upgrade a hero one time for a very little percentage increase. I mean, I am on the level 50 boss and it still takes around 10 seconds to kill him and I have to kill him about 3 times just to get one upgrade, whereas with previous bosses I could sit there and kill them in about 2 seconds and just watch the money pour in.
Why would you possibly think it is a good idea to include a death counter when the blue level is ENTIRELY guess and check? There is no skill involved, you are forced to keep dying to figure out the exact moment you need to go.
Should really have some sort of indication for one time purchases and achievements. It's a bit tedious to have to hover over every single achievement and talent just to see what I already have.
Your games are getting progressively more and more cash grabby. Will your next game just require payment in order to play? Maybe a button that automatically takes 5 dollars out of your bank account.
Sir, you are too extreme :) . You can play for free withouth spending any cash. We have distribute free charm from daily reward and quest reward. Advance charm could be bought and could be achieved through battle .
Raid boss is giving a lot from points reward and rank reward.
Sir, you are too extreme :) . You can play for free withouth spending any cash. We have distribute free charm from daily reward and quest reward. Advance charm could be bought and could be achieved through battle . Raid boss is giving a lot from points reward and rank reward.