8PsykO8's Comments

Game comments and reviews

Planet Splitters

Jan. 04, 2015

2

Also showing total cost of 10x and 50x would be fancy if possible (as usual).

Planet Splitters

Jan. 04, 2015

1

So mining increases income (more expensive, better the ratio) and placing mines in Nibru doubles the income so I can just infinitely place em there and throw some to other planets for faster artifact creation. (Granted Nibru might've been open too early by mistake) Aka pretty slow strart and then just keeps accelerating (little over double per mine (and + efficiency?)) without any sort of soft cap. Besides that (and other features) maybe purchaseable auto breakdown and auto collect artifacts for dust.

Flash's Bounty

Nov. 03, 2014

2

You can amass Ghosts infinitely (over max. amount) as long as you hit replay when they would leave to freedom. Besides that, the game just about having fodder/tank and bunch of shooters in back line and choosing "distribute" instead of "take" to snowball as much as possible. Honestly not too bad for a little "action HOMM/KBish flash game". Some of the quests are just waste of time like go back and forth killing couple barbarians or gold as well with fetching 100 peasants (I dismissed 80 dwarfs and bought them back...).

Idle Necromancer

Oct. 18, 2014

4

I'd have to agree with dragon with difficulty reset. While there might be people who would hard reset anyways to whom this could be fine. I'd prefer more like "re-rebirth" that takes away all the stuff souls included, but adds to soul gain multiplier (instead of reducing it). That said 0,1% sounds a bit low though. It could affect in balance if multiplier can be just cycled. So possibly put a cap? (that way you could still add content if you wish without insane multipliers) You could also push the "win" further with each new "re-rebirth" (bad name, but I'll use it for now ^^)/ soul gain multiplier. Anyways. I'm just spitballing to give something to take or not take in consideration. As for now I'll just keep playing. I'm not too interested in hard resetting over and over specially with the rate new idlers come along :)

Idling to Rule the Gods

Oct. 05, 2014

0

Progress indicator for Creation cheeves would be neat. (x/x)

Idling to Rule the Gods

Oct. 02, 2014

1

Is creation of Clones and Gods not supposed to accelerate? It says 4M C/s (C. multi: 66k) for clones, but they come at same speed as at start (1.5~/sec). Same deal with Gods (same speed as I first started).

Developer Reply

I posted the answer here: http://www.kongregate.com/forums/2874-idling-to-rule-the-gods/topics/437105-creating?page=1# It goes up but slowly. You will really notice this when your multi goes up into septillions or more.

Reckless Ruckus

Sep. 13, 2014

-6

967MJPB Choo choo. Referral code train. Wellps I guess they asked for it ^^ (Also this code has ultra rare easter egg inside it.)

Clicker Party

Sep. 11, 2014

9

Smelt all below x rarity. Feed all below x rarity creature (to assigned creature). Something automated like that.

Notes from a Mad Mage

Sep. 10, 2014

-1

Over done gimmick. Works much better in puzzle games tbh. With this game it's just blatantly obvious and tedious. That's about it (it's for LD anyways).

Crazy Girl Rider

Aug. 13, 2014

0

That effort... So you really enjoy recycling shit? I guess everyone has their own hobbies.

Sqwix

Jul. 24, 2014

0

haha cheers. I had fun with it ^^

Dangerous adventure

May. 31, 2014

6

Minor thing, but colour pallet could be more intuitive. It not being in rainbow pallet is really the only reason I even end up checking it constantly.

Thunder Cars

May. 14, 2014

3

Making last track 10 laps doesn't really add anything besides boredom. First 2 laps go past AI (of which many crash to the wall at U-turn) and 8 laps off... Besides that not too bad. Getting 1st in Veteran Piston Challenge was challenging at least ^^

Tiny Dangerous Dungeons

Dec. 30, 2013

29

I don't have enough determination to kill that annoying spider, but sweet game.

Simple Monster Hunter

Dec. 28, 2013

1

Funny little grinder. 5th zone is kind of pointlessly stretched out of 4th.

Loot Hero

Dec. 27, 2013

0

Well this got higher rating than it reserved...

King's Rider

Dec. 01, 2013

0

Funny little story and game :)

Pause Ahead

Nov. 20, 2013

0

Love it :D Game, concept, soundtrack, execution, replayability. Man that all trinkets under 5 min's gonna be sick to get. How the...? You crazy bastard xD

Royal Offense

Oct. 19, 2013

1

It doesn't feel too bad game if it wasn't for all the frustrating added "touchscreen gimmicks" and lacking elements. Constant draging the map and dragging units (taxmen to castle/house and army units closer to enemies) with some spells at times just makes me not want to play the game. Probably works slightly better with touch screen, but still gimmicky as h. Just have units go faster and make dragging just to target/path to go, unit queue by clicking productin multiple times, bigger view of map, 2x faster to map drag.. could prolly think something else, but gawd... it just pisses me off sometimes when some devs ruin games by adding some "touchscreen gimmicks" just because. We know how touchscreen functions. No need to add useless functions that hinder the game play. Under all that bs I can see game that could be fun to play. (Well... decent time sink... rather on android still) As it is, I just wont. (soz for flavor text)

OnePiece VS Naruto

Oct. 19, 2013

7

Had tons of fun with this game. Love the tempo :D Downside: Gets real spammy when you figure it out. Walkthroughs/highest priority moves for each character for whomever wants to read. (Don't read if you want to figure out yourself which I recommend. Though I don't recommend Zoro or Sanji.) Use Ice dragon assist for all. Luffy: Hard, but doable (3rd worst. Maybe save for last?) Naruto: Down+U juggle or U spam to (not too effective) Up+I Sasuke: Down+U juggle (2nd r Up+I finish). Minato: Up+U lock to Up+I finish. Pain: Down+J lock with Down+U support to Down+U, O, Up+I finish. Ace: U with switching sides (L) mostly. Some Down+J at times. I or Up+I depending on situation. Naruto: Down+U juggle or U spam to (not too effective) Up+I Sasuke: Down+U juggle (2nd r Up+I finish). Minato: Up+U lock to Up+I finish. Pain: Down+J lock with Down+U support to Down+U, O, Up+I finish.