Ok so I understand this is a demo but for the love of RPG games do something about the bugs,variety,explanations,character slot number and the tutorial:
1.some battles load in the city
2.some battles freeze at the end
3.game crashes are quite frequent
4.more faces(and not so abstract if possible)
5.quest explanations [where do we find the object,where do we go after we find it (which city)]
6.stat explanations
7.as there are a total of 6 characters I think 3 character slots would be a great idea because most people have a vault charcter(with which they mine and where other materials and dyes are kept)
8.the tutorial should show how to add a friend,how to trade etc.
And now the good side of the game:
1.very nice,painted-like animations
2.private battles
3.the skill tree is very well thought and aranged
Sorry about the novel but this game just woke up my interest and I want the best for it.
Good Job OneShark,FuzzySlash and diploms1 and hopefully we'll see more updates.
I wish there was a grinding area that we could buy and upgrade so monsters will give money as in icy catastrophe and then nuclear apocalypse etc.It gets quite boring going from zone to zone just for some extra money
I noticed that Experience Points decrease if my level is higher than the one of the monster,but if my level is lower or equal to the one of the monster i get the same amount of experience and it doesn't seem fair.I think that the experience ratio should be more balanced
+50%exp if the player is 1 level below the monster
+100%exp if the player is 2 levels below the monster
-50%exp if the player is 1 level above the monster
-100%exp if the player is 2 levels above the monster
And so on.... + if you agree
Maybe I should come out with a braille version.