This isn't even to a beta standard testing, more like very early alpha. FYI you have to push the arrows everytime to move,you can't hold them down. You should take this down before you get to many boo's and really crunch some code.
Possibly the funnest fighting games around to date. I like being able to level my character up, it allows me to look past the fact alot of the details I might need to know are in another language.
Love the graphics and feel of the game. My only complaint is I'd rather have a short pause when I touch a powerup, and have a choice menu come up on which I rather would have. It gets kinda annoying to try to grab them when its on the one you want while you are busy still killing too. That being said, still a solid 4/5
Dear Developer: Please stop repackaging the same game with only a few minor tweeks and and put some work into changing and improving on this great idea. It might be fun for someone that was never played any of this series to play and grind this game, but for us that have been around for awhile, we dread the cruel grind and random rolling. The first game was fun and original, but it feels looks, and plays exactely the same way. PS: Stop giving every enemy caster heal, really please make different types of casters with there own spell sets.
All that grinding and the missles don't work for me. Even with a direct hit, the explosion graphics appears on the top left of my screen but does no damage to the enemies.
My fat friend goes thru stars most of the time. I picked him because he'd hit em the most. Needs way better hit detection. Plus, better tips on mouseover of the upgrades would be helpful, like increase the frequency, better bounce, etc.
Level 5 walkthrough: 1)walk and warp to the left.2) fall down the hole straight down.3)jump and warp to the right landing on the platform underneath the exit.4)jump across the upper platforms.5) Jump right and warp to the exit.
Bugs so far:
1.After shotgun reloads, it doesn't always shoot, have to change weapon then back again.
2. assault rifle flash animation sometimes stays after I release the fire button.