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Game comments and reviews
Mar. 29, 2013
I remember long ago playing a top-down flash game called robokill with the whole upgrade package as well, four weapons and all that, but it means nothing to me now as I have found the better option (and I loved Robokill). This definitely talkes that style further, having the buildings and materials and whatnot. I defnitely enjoy being able to aim my throwables rather than have them be thrown at a fixed distance like I have seen in similar games. Loot rarity has always been somethig of a joy to me, opening chests is like a holiday, and I get to sing my "What's Inside?" song, which makes my friends laugh. Anyway, amazing so far, cannot what to see what is in store!
Oct. 22, 2012
It was the barrels! I knew it! The white pixels are working with them. Good thing Stephano was there. This was made with Pewdie in mind.
Sep. 03, 2012
Just in case you didn't get it it makes sure to tell you: "No happy end."
Aug. 26, 2012
"Endurance" achievements, because I have to endure this game for yo dawg.
Aug. 09, 2012
This is a rather interesting finding, but when adjusting the size of the game by zooming out, I discovered two unique buttons at the bottom of the screen. The first said, "I want to lose" and the other said, "Kill aliens." Clicking this will drain the enemies health with eaach click. If you're going to have a "debug" menu, hide it a bit better.
Jul. 29, 2012
"Doctor, I think I might be an evil necromacer!" "How can you tell?" *Evil rainbow puke*
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