Small bug: on level 24 when Clear is hit, the prism(?) still continues to send out particles before getting touched by the stream, as if it were a source.
If only they would jumps every time I pressed up. This is becoming a real rage quit game. The number of time I've fallen into a hole or enemy just because the lag decided I did not jump.
One small thing that I've encoutered a few times, in the room select screen, when a room is private and the room below it is a party, the party hat covers the lock. Would be nice if the lock was maybe moved to the other side so that it's still visible.
What bothers me most about this game is the huge luck factor. Items zoom by far to fast to react to and pick them up, if it was controlled by arrow keys I would just stand in the middle and hope, same what I'm trying to achieve with spacebar. And then there's the luck of getting a good mutation, since most of them are really useless.
The orer in which the missions appear is sort of weird. I have an objective to infect 15 hazmat which I've never even encountered, but finished another and the new objective I got was to run only 200 m.
@p00nedbyme There is a dillo hills wiki where all of it is explained http://dillo-hills-2.wikia.com/wiki/Dillo_Hills_2_Wiki . The unbalancedness comes from racers having played for a longer time, and thus having maxed out their stats. Something that is possible for everyone.