Don't you have intellectual property laws in whatever third world septic tank you're working out of? Say hi to the gold farmers in the barracks next door.
Just out of curiosity, are you guys Chinese scumbags, Russian scumbags, Nigerian scumbags, or some new international strain of scumbag who rips of other people's creative work?
Oh, and yeah, the voice acting is incredibly irritating, some of the most grating, irrelevant, and intrusive I've heard here. :( It's a shame, too, because it was a good chunk of the way towards being a more-playable Elona Shooter clone. What the hell is it about these shooter-defense games, that people always have to load them up with bizarre quirks like this?
"HINT: Use extravagant upgrades and weapons not available to you, to take care of hordes of novelty enemies that won't die with what you can actually have!" 3/5
This is the single cutest waste of time I've ever seen. What the heck, 4/5. Needs a little *something* to make it more "gamey", maybe a little more of a score/skill system so it feels you're collecting things for a reason? A little more crazy dimension-hopping stuff to take advantage of the neat space = time comic flowchart format?
5/5 So many good things to say, where do I start. GH1 often felt too puzzly and deterministic, the skills help a LOT. Best, clearest incoming wave roster I've ever seen, the interface is just awesome all around. Levels feel pretty fair and the strategy hints are at just the right level. So many genuinely meaningful strategic decisions, so even the little bit of grinding stays interesting. This is just awesome.
"Cursed Treasure: Absolutely Nothing Matters Except Ninjas!"
I mean, seriously, dude. I love this game, it's a genuine TD classic and one of the highlights of Kongregate. But please, please, please tell us you're going to balance the enemy classes out better in the sequel. :|
Meh, this is just my opinion, but this game didn't really rise out of the pack of other heavy-handed "message" games tacked onto a bland platformer. I feel like it did a lot of lampshade-hanging on the fact that the gameplay was boring and tried to pass it off as necessary to the theme -- but neither really grabbed me enough to keep me playing. The shrinking theme was neat and all -- maybe I would've liked this more if it featured more in the mechanics?
Just won two consecutive games in four rolls or less. Players get amazing rolls, too. If you think this game cheats, you're full of it. Please read the developer's comments and think about them.
Well, for starters, it's spelled "Siege". If you're really serious about making games as professionals, please at least spell your own titles right! D:
Thank you very much! :) Glad that you like it!