I liked the concept (and the art and music!), but it ends up being like other layer-switch game. The difference is that most other games try harder to communicate the differences between layers (e.g. by blending the other layers in a little bit, making layer switches less jarring, putting clear visual cues (think blocks in Eversion)), so that there's not as much trial/error.
Oh my. Should I worry how this amuses me?
@Everyone: I don't wanna be "that guy", but this game took a lot more than 2 hours.
http://distractionware.com/blog/2011/08/heros-adventure/
This is just like "Every day the same dream", except that it doesn't feel as complete as a game. The controls are buggy, the choices are very limited and too obvious, and the sense of urgency from time running out was not palpable in any way (thanks to having only one music playing continuously most of the time). The "one chance" concept, while interesting, is very weakly delivered and only serves to hide flaws that would be more apparent through multiple playthroughs. 2/5
Problem #1: The music does not loop perfectly.
Problem #2: The game height is too much for my browser window, even after taking off all my toolbars.
Problem #3: I LOVE THIS GAME SO MUCH IT HURTS MY SOUL WITH JOY
I've been looking for a game like this =D. Even as a fan of quantum mechanics, I think that this game has less to do with "quantum mechanism" (as 72volt and others pointed out) and more with psychology, in the way that we have to shed light on our mind to see what's on it and feel it. I do agree that this is a brilliant game.
I love this concept and the execution (dynamic background music/ambience <3), but the flawed controls is just annoying =( 5/5 nevertheless.