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ARMY3357's Comments

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Idle Raiders

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Jun. 07, 2015

Rating: 2

Suggestions: Have a daily quest that is randomly generated with random rewards. Also have it set to where you can send some raiders to different areas or even raids like a "party" system to where you can make at least 2-3 parties of raiders, where if you want you can split up your raiders in 2-3 teams tackling different farm maps. Also if you could choose a path (I think this was suggested a while back already by someone else) that you can specialize a radier (make an archer a sniper or assassin, a priest a healer or mage, a soldier into a paladin or warrior) with each their own skill abilities and what not. Would be nice to see in a later update/version of the game.

Idle Raiders

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May. 31, 2015

Rating: 1

blue skied 1, all mobs except the raid mobs (i haven't check arena mobs yet) give 1 coin per kill but different xp amounts on higher maps

Idle Raiders

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May. 27, 2015

Rating: 0

are you planning on adding in things other then skill books or something like special skills other then "20% chance to ______" Like Charge skills or mass heal, buff for priest, stun effects for archers, etc.

Idle Raiders

Play Idle Raiders

May. 24, 2015

Rating: 1

Suggestion: Add a drop/loot increase for having the loot grabber guy on/in your raid/raid party. It seems to expensive for 20k just to get him to grab loot cuz you are too lazy to.

Idle Raiders

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May. 23, 2015

Rating: 0

should have an option to sell your items, not sure if anyone suggested this yet or not.

Idle Raiders

Play Idle Raiders

May. 20, 2015

Rating: 1

would like it to where each stage on the farming map the mobs/creatures would be you 1+ coin per kill more than the previous at least.

Freefall Tournament

Play Freefall Tournament

Feb. 26, 2015

Rating: -1

this game seem a bit to P2W-ish

Astro Lords: Oort Cloud

Play Astro Lords: Oort Cloud

Feb. 23, 2015

Rating: 0

My suggestion, don't make this into a P2W game...offer ways to either earn in-game Currency or take off the payment to move buildings around, at least don't use the in-game currency. If you do that, I might consider putting time into this game as it look very good. However, due to that it's hardly worth being a "strategy" game as one slip up and the unwillingness to cash pretty much says "well I'm screwed" when it comes to defenses.

Developer response from deleteduser

Hi Army3357. Thanks for your comments. The in-game currency used for moving buildings, deuterium, can be earned in game as a reward for completing quests. It can also be converted from tritium, which can be harvested from nebulae, collected from winning alien boss battles, and winning in the tritium auction. These methods don't require the player to spend any real money on deuterium. Purchasing deuterium with real money is simply a shortcut, rather than the only option. As for defenses, the placement of your buildings has no relation to defending your asteroid. Only the Support Station building directly influences your starbase toughness, and it doesn't matter where you place Support Stations on your asteroid.

The Enchanted Cave 2

Play The Enchanted Cave 2

Feb. 23, 2015

Rating: 2

If you could make this into a Multiplayer where you can party up to 4, it would be nice, also a class system on that one. Would be nice to turn it into a MMORPG.

Astro Lords: Oort Cloud

Play Astro Lords: Oort Cloud

Feb. 23, 2015

Rating: 2

Pay to move a building? even if it's 1 credit it's still to much, No room for error for beginners and no room to experiment with defenses/layouts. Complete turn off for me right there.

SAS: Zombie Assault 4

Play SAS: Zombie Assault 4

Aug. 12, 2014

Rating: 4

I think the Devs should create a "Suggestions" forum Thread for the game.

SAS: Zombie Assault 4

Play SAS: Zombie Assault 4

Aug. 09, 2014

Rating: 6

Like the game, better then SAS: Zombie Assault 3. Only thing I find bad about it (so far) is that some times my "commands" lag and it takes anywhere from 2 seconds to 5 seconds for my character to do them. If I press choose to shoot in one direction, it takes anywhere in that time line to shoot and also the same with movement, might be just my computer but it's a common problem I see in SAS: Zombie Assault 3&4, however I'm finding it more common then not in this one than 3 (which occurs maybe every other game for about a 1/2 a minute.) Usually it starts 2/3 into the match on multiplayer on this one and last until the end getting worse as the game goes on, think it might be due to the amount of entities on the screen or just my computer. I know a few people I spoke to in-game experience the same thing.

Developer response from NKSpool

I've informed another user in this thread about how they could help their computer run the game, you should check out my reply as I don't want to spam the same message to everyone. The user in question to informed was "Pokey01". One other thing I forgot to mention though was to try and run the game in low quality, with SFX/Gore disabled. This will help with some of the lag if you havn't already done it.

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