The only change I would like to see is the cursor's color during ice stages. The white cursor is impossible to be noticed on the white snow/ice. Btw, congratz for including a survival level editor in your game; despite some of its features don't work yet (rotating, scale etc.) level designers like me don't recieve any lvl editors to mess with very
often.
I don't get why everyone complains about the music/sound and/or gameplay. Sure, there could be more info (I had to look around the screen a while before noticing the 'Q' & 'E' weapon-switching keys), but you are supposed NOT to upgrade a bow you don't already have. Also, thumbs ups for rising the price of the potions since they are indeed more precious at later levels and makes perfect sense game-wise. Finally, if you die too ofter, just try again, fight harder, be more cautious, move around continously and you'll beat the game for sure. ;)
This game is so much upgraded in comparison to everything else. Upgradedm graphics, upgraded music, upgraded sounds, upgraded interface, upgraded gameplay, upgraded upgrades!!! :D
I am sure this game is going to recieve a lot of complains about card balance, however the special ability of each card is truly unique, making this game one of the most fun and enjoyable CCGs in this site! 5/5
The art may be prehistoric and unoriginal, but it has an overall "Win98" retro style which I really love. Furthermore, the game mechanics are really original, enjoyable and ingenius. Oddly, this is one of the best card games on Kong!
After reaching wave 100+ and purchasing every single upgrade, I have to say the following:
1) Grenades become very weak at higher waves, even with upgrades. I think they should be buffed. It is a shame Pacificator speads peace with such a generous way from wave 1 to wave 100+ while Grenades being so stingy at it.
2) Bosses seem to have the same stats even if facing them at higher waves. Once again, it is a shame to face stronger and more challenging Massive Waves at higher waves while bosses rest in peace after a few of fully upgraded spreaded bullets. Please, make bosses to become stronger per wave, much like the regular ruffians.
This game's idea is superb! However, I think it needed greater lenght and I would like a mode detailed "real" world. Also, what happened with the Wizard requesting 100 wizard heads?
However, these are minor details and I am glad a game with a deeper meaning exists in this website. 5 stars for sure!