That being said, they could really stand to give a bonus crit rate/dodge chance per level that only works against dragons. It wouldn't *really* make the game easier, because the dragon would still probably kill you even if you had a 30% crit rate and 30% dodge chance, but at least a high level player would be able to cross his fingers and *hope* to beat a dragon if he didn't have a divine edge.
There's a lot of people commenting that they want buffs for leveling, but I'm personally pretty happy that there aren't any buffs for leveling - otherwise this game would start feeling like I was just grinding. The fact that no matter how many times I play this, it's honestly difficult to even get to day 15 is one of my favorite parts.
Also, I wish combat was more random - I feel like it used to be random who would attack, but they decided to swap the RNG out for a pseudo-random number generator that makes it so that combat is 80% just taking turns hitting each other. Combat used to be much more exciting back when I couldn't predict who was going to attack next.